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Searched refs:DEPTH_STENCIL (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/tests/perf_tests/
DBlitFramebufferPerf.cpp24 DEPTH_STENCIL enumerator
37 case BufferType::DEPTH_STENCIL: in BufferTypeString()
54 case BufferType::DEPTH_STENCIL: in BufferTypeMask()
71 case BufferType::DEPTH_STENCIL: in BufferTypeFormat()
88 case BufferType::DEPTH_STENCIL: in BufferTypeAttachment()
217 case BufferType::DEPTH_STENCIL: in drawBenchmark()
248 D3D11(BufferType::DEPTH_STENCIL, 0),
252 D3D11(BufferType::DEPTH_STENCIL, 2));
/external/angle/extensions/
DANGLE_get_image.txt115 If <format> is DEPTH_COMPONENT, DEPTH_STENCIL, or STENCIL_INDEX, then
156 DEPTH_COMPONENT or DEPTH_STENCIL.
158 * <format> is DEPTH_STENCIL and the base internal format is not DEPTH_-
162 STENCIL_INDEX or DEPTH_STENCIL.
/external/deqp/doc/testspecs/GLES3/
Dfunctional.texture.format.txt29 - DEPTH_COMPONENT, DEPTH_STENCIL
/external/mesa3d/docs/_extra/specs/OLD/
DMESA_packed_depth_stencil.spec99 DEPTH_STENCIL Depth, Depth component, stencil index.
/external/mesa3d/docs/relnotes/
D20.2.0.rst2444 - st/mesa: optimize DEPTH_STENCIL copies using fragment shader