Searched refs:EGL_D3D11_DEVICE_ANGLE (Results 1 – 19 of 19) sorted by relevance
/external/angle/src/tests/egl_tests/ |
D | EGLDeviceTest.cpp | 200 eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr); in TEST_P() 205 eglQueryDeviceAttribEXT(eglDevice, EGL_D3D11_DEVICE_ANGLE, &deviceAttrib); in TEST_P() 223 eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr); in TEST_P() 228 eglQueryDeviceAttribEXT(eglDevice, EGL_D3D11_DEVICE_ANGLE, &deviceAttrib); in TEST_P() 243 eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr); in TEST_P() 272 eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr); in TEST_P() 314 EGL_D3D11_DEVICE_ANGLE, &device)); in TEST_P() 333 eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr); in TEST_P() 358 EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDeviceContext), nullptr); in TEST_P() 371 eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr); in TEST_P() [all …]
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D | EGLPresentPathD3D11Test.cpp | 95 EGL_D3D11_DEVICE_ANGLE, &device)); in createPbufferFromClientBufferSurface()
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D | EGLStreamTest.cpp | 417 eglQueryDeviceAttribEXT(eglDevice, EGL_D3D11_DEVICE_ANGLE, (EGLAttrib *)&mD3D); in testSetUp() 739 eglQueryDeviceAttribEXT(eglDevice, EGL_D3D11_DEVICE_ANGLE, (EGLAttrib *)&device); in TEST_P()
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D | EGLSurfaceTest.cpp | 940 EGL_D3D11_DEVICE_ANGLE, &device)); in TEST_P() 1031 EGL_D3D11_DEVICE_ANGLE, &device)); in TEST_P()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | DeviceD3D.cpp | 26 if (mIsInitialized && mDeviceType == EGL_D3D11_DEVICE_ANGLE) in ~DeviceD3D() 50 if (mDeviceType == EGL_D3D11_DEVICE_ANGLE) in initialize()
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D | DisplayD3D.cpp | 116 if (display->getDevice()->getType() == EGL_D3D11_DEVICE_ANGLE) in CreateRendererD3D()
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/external/angle/extensions/ |
D | EGL_ANGLE_device_d3d.txt | 63 EGL_D3D11_DEVICE_ANGLE 0x33A1 77 <attribute> may be either EGL_D3D9_DEVICE_ANGLE or EGL_D3D11_DEVICE_ANGLE. 83 <attribute> is EGL_D3D11_DEVICE_ANGLE, EGL_BAD_ATTRIBUTE is returned,
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D | EGL_ANGLE_device_creation_d3d11.txt | 72 EGL_D3D11_DEVICE_ANGLE. If this device type is specified then
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/external/angle/src/libANGLE/ |
D | Device.cpp | 55 if (deviceType == EGL_D3D11_DEVICE_ANGLE) in CreateDevice()
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D | Display.cpp | 123 case EGL_D3D11_DEVICE_ANGLE: in CreateDisplayFromDevice()
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D | validationEGL.cpp | 3611 case EGL_D3D11_DEVICE_ANGLE: in ValidateCreateDeviceANGLE() 5790 case EGL_D3D11_DEVICE_ANGLE: in ValidateQueryDeviceAttribEXT()
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/external/angle/src/tests/test_utils/ |
D | ANGLETest.cpp | 1211 EGL_D3D11_DEVICE_ANGLE, &device)); in checkD3D11SDKLayersMessages()
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/external/swiftshader/include/EGL/ |
D | eglext.h | 577 #define EGL_D3D11_DEVICE_ANGLE 0x33A1 macro
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/external/mesa3d/include/EGL/ |
D | eglext.h | 581 #define EGL_D3D11_DEVICE_ANGLE 0x33A1 macro
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/external/angle/src/tests/gl_tests/ |
D | D3DTextureTest.cpp | 98 if (eglQueryDeviceAttribEXT(device, EGL_D3D11_DEVICE_ANGLE, &result)) in testSetUp()
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/external/angle/include/EGL/ |
D | eglext.h | 562 #define EGL_D3D11_DEVICE_ANGLE 0x33A1 macro
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/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/ |
D | eglew.h | 597 #define EGL_D3D11_DEVICE_ANGLE 0x33A1 macro
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.cpp | 934 ANGLE_TRY(deviceD3D->getAttribute(mDisplay, EGL_D3D11_DEVICE_ANGLE, &device)); in initializeD3DDevice() 4001 return new DeviceD3D(EGL_D3D11_DEVICE_ANGLE, mDevice); in createEGLDevice()
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/external/libepoxy/prebuilt-intermediates/include/epoxy/ |
D | egl_generated.h | 734 #define EGL_D3D11_DEVICE_ANGLE 0x33A1 macro
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