Searched refs:EGL_D3D9_DEVICE_ANGLE (Results 1 – 11 of 11) sorted by relevance
62 EGL_D3D9_DEVICE_ANGLE 0x33A077 <attribute> may be either EGL_D3D9_DEVICE_ANGLE or EGL_D3D11_DEVICE_ANGLE.81 associated with a D3D9 device and <attribute> is EGL_D3D9_DEVICE_ANGLE,
397 EGL_D3D9_DEVICE_ANGLE, reinterpret_cast<void *>(&fakeD3DDevice), nullptr); in TEST_P()467 EGL_D3D9_DEVICE_ANGLE, &device)); in TEST_P()489 EGL_D3D9_DEVICE_ANGLE, &device)); in TEST_P()
576 #define EGL_D3D9_DEVICE_ANGLE 0x33A0 macro
128 case EGL_D3D9_DEVICE_ANGLE: in CreateDisplayFromDevice()
5791 case EGL_D3D9_DEVICE_ANGLE: in ValidateQueryDeviceAttribEXT()
580 #define EGL_D3D9_DEVICE_ANGLE 0x33A0 macro
103 else if (eglQueryDeviceAttribEXT(device, EGL_D3D9_DEVICE_ANGLE, &result)) in testSetUp()
561 #define EGL_D3D9_DEVICE_ANGLE 0x33A0 macro
596 #define EGL_D3D9_DEVICE_ANGLE 0x33A0 macro
733 #define EGL_D3D9_DEVICE_ANGLE 0x33A0 macro
3056 return new DeviceD3D(EGL_D3D9_DEVICE_ANGLE, mDevice); in createEGLDevice()