Searched refs:EGL_DEQUEUE_READY_TIME_ANDROID (Results 1 – 6 of 6) sorted by relevance
332 case EGL_DEQUEUE_READY_TIME_ANDROID: in FromEGLenum()360 return EGL_DEQUEUE_READY_TIME_ANDROID; in ToEGLenum()
71 #define EGL_DEQUEUE_READY_TIME_ANDROID 0x343B macro191 frameTimes->dequeueReady = getTimestamp(EGL_DEQUEUE_READY_TIME_ANDROID, map, supportedValues); in populateFrameTimes()531 timestamps[EGL_DEQUEUE_READY_TIME_ANDROID] = TimestampInfo(true, false, 0); in executeForConfig()
514 #define EGL_DEQUEUE_READY_TIME_ANDROID 0x343B macro
518 #define EGL_DEQUEUE_READY_TIME_ANDROID 0x343B macro
499 #define EGL_DEQUEUE_READY_TIME_ANDROID 0x343B macro
803 #define EGL_DEQUEUE_READY_TIME_ANDROID 0x343B macro