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Searched refs:EGL_PLATFORM_ANGLE_ANGLE (Results 1 – 25 of 35) sorted by relevance

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/external/angle/src/tests/egl_tests/
DEGLDisplayLuidTest.cpp31 eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, displayAttribs), in testInvalidAttribs()
39 eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, displayAttribs); in testValidAttribs()
DEGLX11VisualTest.cpp80 EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast<_XDisplay *>(EGL_DEFAULT_DISPLAY), in TEST_P()
106 EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast<_XDisplay *>(EGL_DEFAULT_DISPLAY), in TEST_P()
184 EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast<_XDisplay *>(EGL_DEFAULT_DISPLAY), in TEST_P()
DEGLFeatureControlTest.cpp39 mDisplay = eglGetPlatformDisplay(EGL_PLATFORM_ANGLE_ANGLE, in initTest()
175 EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast<void *>(EGL_DEFAULT_DISPLAY), dispattrs); in TEST_P()
DEGLNoConfigContextTest.cpp31 EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast<void *>(EGL_DEFAULT_DISPLAY), dispattrs); in testSetUp()
DEGLQueryContextTest.cpp22 EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast<void *>(EGL_DEFAULT_DISPLAY), dispattrs); in testSetUp()
DEGLSurfaceTestMac.mm35 mDisplay = eglGetPlatformDisplay(EGL_PLATFORM_ANGLE_ANGLE,
DEGLSyncControlTest.cpp109 mDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, in InitializeDisplay()
DEGLBackwardsCompatibleContextTest.cpp38 EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast<void *>(EGL_DEFAULT_DISPLAY), dispattrs); in testSetUp()
DEGLRobustnessTest.cpp46 mDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, in testSetUp()
DEGLSurfacelessContextTest.cpp30 EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast<void *>(EGL_DEFAULT_DISPLAY), dispattrs); in testSetUp()
DEGLCreateContextAttribsTest.cpp27 EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast<void *>(EGL_DEFAULT_DISPLAY), dispattrs); in testSetUp()
DEGLProtectedContentTest.cpp34 EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast<void *>(EGL_DEFAULT_DISPLAY), dispattrs); in testSetUp()
DEGLContextCompatibilityTest.cpp183 EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast<void *>(EGL_DEFAULT_DISPLAY), dispattrs); in SetUp()
501 EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast<void *>(EGL_DEFAULT_DISPLAY), dispattrs); in RegisterContextCompatibilityTests()
DEGLDirectCompositionTest.cpp160 mEglDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, in Init()
DEGLPresentPathD3D11Test.cpp53 eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, displayAttribs); in initializeEGL()
DEGLBufferAgeTest.cpp27 EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast<void *>(EGL_DEFAULT_DISPLAY), dispattrs); in testSetUp()
/external/angle/extensions/
DEGL_ANGLE_platform_angle.txt65 EGL_PLATFORM_ANGLE_ANGLE 0x3202
102 eglGetPlatformDisplayEXT with <platform> set to EGL_PLATFORM_ANGLE_ANGLE.
107 EGLDisplay handle. If <platform> is set to EGL_PLATFORM_ANGLE_ANGLE and
/external/skqp/tools/gpu/gl/angle/
DGLTestContext_angle.cpp24 #define EGL_PLATFORM_ANGLE_ANGLE 0x3202 macro
85 return eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, nativeDisplay, attribs); in get_angle_egl_display()
/external/angle/src/tests/deqp_support/
DtcuANGLENativeDisplayFactory.cpp188 : eglu::NativeDisplay(kDisplayCapabilities, EGL_PLATFORM_ANGLE_ANGLE, "EGL_EXT_platform_base"), in ANGLENativeDisplay()
409 EGL_PLATFORM_ANGLE_ANGLE, in ANGLENativeDisplayFactory()
/external/angle/src/tests/perf_tests/
DEGLInitializePerf.cpp109 mDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, in EGLInitializePerfTest()
DEGLMakeCurrentPerf.cpp87 EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast<void *>(mOSWindow->getNativeDisplay()),
/external/skqp/tools/sk_app/win/
DANGLEWindowContext_win.cpp36 return eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, hdc, attribs); in get_angle_egl_display()
/external/skia/tools/sk_app/win/
DANGLEWindowContext_win.cpp36 return eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, hdc, attribs); in get_angle_egl_display()
/external/skia/tools/gpu/gl/angle/
DGLTestContext_angle.cpp25 #define EGL_PLATFORM_ANGLE_ANGLE 0x3202 macro
88 return eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, nativeDisplay, attribs); in get_angle_egl_display()
/external/angle/include/EGL/
Deglext_angle.h52 #define EGL_PLATFORM_ANGLE_ANGLE 0x3202 macro

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