Searched refs:EGL_STREAM_STATE_CONNECTING_KHR (Results 1 – 9 of 9) sorted by relevance
169 mState = EGL_STREAM_STATE_CONNECTING_KHR; in createConsumerGLTextureExternal()176 ASSERT(mState == EGL_STREAM_STATE_CONNECTING_KHR); in createProducerD3D11Texture()
4214 if (stream->getState() != EGL_STREAM_STATE_CONNECTING_KHR) in ValidateCreateStreamProducerD3DTextureANGLE()
189 ASSERT_EQ(EGL_STREAM_STATE_CONNECTING_KHR, state); in TEST_P()306 ASSERT_EQ(EGL_STREAM_STATE_CONNECTING_KHR, state); in TEST_P()
88 EGL_STREAM_STATE_CONNECTING_KHR.
1602 #define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 macro1634 #define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 macro
340 #define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 macro
321 #define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 macro
553 #define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 macro