Searched refs:EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR (Results 1 – 9 of 9) sorted by relevance
192 ASSERT(mState == EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR || in consumerAcquire()216 ASSERT(mState == EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR || in consumerRelease()259 mState = EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR; in postD3D11Texture()
3960 if (stream->getState() != EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR && in ValidateStreamConsumerAcquireKHR()4011 if (stream->getState() != EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR && in ValidateStreamConsumerReleaseKHR()4291 stream->getState() != EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR && in ValidateStreamPostD3DTextureANGLE()
138 EGL_STREAM_STATE_EMPTY_KHR, EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR,
822 ASSERT_EQ(EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR, state); in TEST_P()
342 #define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 macro
323 #define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 macro
1604 #define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 macro
555 #define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 macro