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Searched refs:EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/
DEGLSync.cpp51 mCondition = EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID; in Sync()
/external/mesa3d/src/egl/main/
Deglsync.c106 sync->SyncCondition = EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID; in _eglInitSync()
/external/swiftshader/include/EGL/
Deglext.h548 #define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 macro
/external/mesa3d/include/EGL/
Deglext.h552 #define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 macro
/external/angle/include/EGL/
Deglext.h533 #define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 macro
/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/
Deglew.h546 #define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 macro
/external/libepoxy/prebuilt-intermediates/include/epoxy/
Degl_generated.h496 #define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 macro