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Searched refs:ENABLE_DRAW (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/freedreno/a6xx/
Dfd6_emit.c493 [PIPE_SHADER_FRAGMENT] = { FD6_GROUP_FS_TEX, ENABLE_DRAW }, in fd6_emit_combined_textures()
835 fd6_emit_take_group(emit, state, FD6_GROUP_LRZ, ENABLE_DRAW); in fd6_emit_state()
937 fd6_emit_add_group(emit, prog->stateobj, FD6_GROUP_PROG, ENABLE_DRAW); in fd6_emit_state()
946 fd6_emit_take_group(emit, streaming, FD6_GROUP_PROG_INTERP, ENABLE_DRAW); in fd6_emit_state()
974 fd6_emit_take_group(emit, ring, FD6_GROUP_PROG_FB_RAST, ENABLE_DRAW); in fd6_emit_state()
986 fd6_emit_add_group(emit, blend->stateobj, FD6_GROUP_BLEND, ENABLE_DRAW); in fd6_emit_state()
1001 fd6_emit_take_group(emit, ring, FD6_GROUP_BLEND_COLOR, ENABLE_DRAW); in fd6_emit_state()
1052 fd6_emit_take_group(emit, obj, FD6_GROUP_IBO, ENABLE_DRAW); in fd6_emit_state()
Dfd6_emit.h73 #define ENABLE_DRAW (CP_SET_DRAW_STATE__0_GMEM | CP_SET_DRAW_STATE__0_SYSMEM) macro