Searched refs:ENABLE_DRAW (Results 1 – 2 of 2) sorted by relevance
/external/mesa3d/src/gallium/drivers/freedreno/a6xx/ |
D | fd6_emit.c | 493 [PIPE_SHADER_FRAGMENT] = { FD6_GROUP_FS_TEX, ENABLE_DRAW }, in fd6_emit_combined_textures() 835 fd6_emit_take_group(emit, state, FD6_GROUP_LRZ, ENABLE_DRAW); in fd6_emit_state() 937 fd6_emit_add_group(emit, prog->stateobj, FD6_GROUP_PROG, ENABLE_DRAW); in fd6_emit_state() 946 fd6_emit_take_group(emit, streaming, FD6_GROUP_PROG_INTERP, ENABLE_DRAW); in fd6_emit_state() 974 fd6_emit_take_group(emit, ring, FD6_GROUP_PROG_FB_RAST, ENABLE_DRAW); in fd6_emit_state() 986 fd6_emit_add_group(emit, blend->stateobj, FD6_GROUP_BLEND, ENABLE_DRAW); in fd6_emit_state() 1001 fd6_emit_take_group(emit, ring, FD6_GROUP_BLEND_COLOR, ENABLE_DRAW); in fd6_emit_state() 1052 fd6_emit_take_group(emit, obj, FD6_GROUP_IBO, ENABLE_DRAW); in fd6_emit_state()
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D | fd6_emit.h | 73 #define ENABLE_DRAW (CP_SET_DRAW_STATE__0_GMEM | CP_SET_DRAW_STATE__0_SYSMEM) macro
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