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Searched refs:EXPECT_GLENUM_EQ (Results 1 – 25 of 33) sorted by relevance

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/external/angle/src/tests/compiler_tests/
DCollectVariables_test.cpp19 #define EXPECT_GLENUM_EQ(expected, actual) \ macro
95 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, field.precision); in validateDepthRangeShader()
97 EXPECT_GLENUM_EQ(GL_FLOAT, field.type); in validateDepthRangeShader()
259 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable.precision); in TEST_F()
262 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable.type); in TEST_F()
285 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable.precision); in TEST_F()
288 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable.type); in TEST_F()
310 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, attribute.precision); in TEST_F()
313 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, attribute.type); in TEST_F()
345 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, field.precision); in TEST_F()
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/external/angle/src/tests/gl_tests/gles1/
DTextureEnvTest.cpp56 EXPECT_GLENUM_EQ(mode, actualParams[0]); in verifyEnvironment()
60 EXPECT_GLENUM_EQ(combineRgb, actualParams[0]); in verifyEnvironment()
64 EXPECT_GLENUM_EQ(combineAlpha, actualParams[0]); in verifyEnvironment()
68 EXPECT_GLENUM_EQ(src0Rgb, actualParams[0]); in verifyEnvironment()
72 EXPECT_GLENUM_EQ(src0Alpha, actualParams[0]); in verifyEnvironment()
76 EXPECT_GLENUM_EQ(src1Rgb, actualParams[0]); in verifyEnvironment()
80 EXPECT_GLENUM_EQ(src1Alpha, actualParams[0]); in verifyEnvironment()
84 EXPECT_GLENUM_EQ(src2Rgb, actualParams[0]); in verifyEnvironment()
88 EXPECT_GLENUM_EQ(src2Alpha, actualParams[0]); in verifyEnvironment()
92 EXPECT_GLENUM_EQ(op0Rgb, actualParams[0]); in verifyEnvironment()
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DFogTest.cpp42 EXPECT_GLENUM_EQ(GL_EXP, fogMode); in TEST_P()
47 EXPECT_GLENUM_EQ(GL_EXP, fogModeAsFloat); in TEST_P()
99 EXPECT_GLENUM_EQ(GL_EXP2, fogValue[0]); in TEST_P()
106 EXPECT_GLENUM_EQ(2.0f, fogValue[0]); in TEST_P()
113 EXPECT_GLENUM_EQ(2.0f, fogValue[0]); in TEST_P()
120 EXPECT_GLENUM_EQ(2.0f, fogValue[0]); in TEST_P()
DShadeModelTest.cpp40 EXPECT_GLENUM_EQ(GL_SMOOTH, shadeModel); in TEST_P()
60 EXPECT_GLENUM_EQ(GL_FLAT, shadeModel); in TEST_P()
68 EXPECT_GLENUM_EQ(GL_SMOOTH, shadeModel); in TEST_P()
DMatrixModeTest.cpp37 EXPECT_GLENUM_EQ(GL_MODELVIEW, matrixMode); in TEST_P()
61 EXPECT_GLENUM_EQ(mode, matrixMode); in TEST_P()
DClientActiveTextureTest.cpp39 EXPECT_GLENUM_EQ(GL_TEXTURE0, clientActiveTexture); in TEST_P()
76 EXPECT_GLENUM_EQ(GL_TEXTURE0 + i, clientActiveTexture); in TEST_P()
/external/angle/src/tests/gl_tests/
DContextLostTest.cpp44 EXPECT_GLENUM_EQ(glGetGraphicsResetStatusEXT(), GL_GUILTY_CONTEXT_RESET); in TEST_P()
70 EXPECT_GLENUM_EQ(syncStatus, GL_SIGNALED); in TEST_P()
76 EXPECT_GLENUM_EQ(syncCondition, 0xBADF00D); in TEST_P()
102 EXPECT_GLENUM_EQ(shaderCompletionStatus, GL_TRUE); in TEST_P()
107 EXPECT_GLENUM_EQ(programCompletionStatus, GL_TRUE); in TEST_P()
113 EXPECT_GLENUM_EQ(shaderType, 0xBADF00D); in TEST_P()
118 EXPECT_GLENUM_EQ(linkStatus, 0xBADF00D); in TEST_P()
DTextureFilteringHintTest.cpp38 EXPECT_GLENUM_EQ(GL_DONT_CARE, intValue); in TEST_P()
43 EXPECT_GLENUM_EQ(GL_FASTEST, intValue); in TEST_P()
48 EXPECT_GLENUM_EQ(GL_NICEST, intValue); in TEST_P()
DRobustBufferAccessBehaviorTest.cpp133 EXPECT_GLENUM_EQ(GL_NO_ERROR, result); in runIndexOutOfRangeTests()
415 EXPECT_GLENUM_EQ(GL_INVALID_OPERATION, err); in TEST_P()
426 EXPECT_GLENUM_EQ(GL_INVALID_OPERATION, err); in TEST_P()
483 EXPECT_GLENUM_EQ(GL_INVALID_OPERATION, err); in TEST_P()
552 EXPECT_GLENUM_EQ(GL_INVALID_OPERATION, err); in TEST_P()
563 EXPECT_GLENUM_EQ(GL_INVALID_OPERATION, err); in TEST_P()
DWebGLFramebufferTest.cpp269 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testDepthStencilDepthStencil()
303 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testDepthStencilDepthStencil()
868 EXPECT_GLENUM_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in TEST_P()
878 EXPECT_GLENUM_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in TEST_P()
888 EXPECT_GLENUM_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in TEST_P()
899 EXPECT_GLENUM_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), GL_FRAMEBUFFER_COMPLETE); in TEST_P()
DFramebufferTest.cpp338 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, in TEST_P()
350 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, in TEST_P()
352 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)); in TEST_P()
379 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
416 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, in TEST_P()
435 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, in TEST_P()
586 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, in TEST_P()
602 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, in TEST_P()
607 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, in TEST_P()
1146 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
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DGetTexLevelParameterTest.cpp73 EXPECT_GLENUM_EQ(GL_RGBA, internalFormat); in TEST_P()
DFenceSyncTests.cpp172 EXPECT_GLENUM_EQ(GL_WAIT_FAILED, glClientWaitSync(sync, GL_SYNC_FLUSH_COMMANDS_BIT | 0x2, 0)); in TEST_P()
177 EXPECT_GLENUM_EQ(GL_WAIT_FAILED, in TEST_P()
DGeometryShaderTest.cpp804 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT, status1); in TEST_P()
813 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT, status2); in TEST_P()
822 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT, status3); in TEST_P()
843 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, status4); in TEST_P()
859 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, status); in TEST_P()
865 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, status); in TEST_P()
DMultisampleCompatibilityTest.cpp308 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
322 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
DTextureRectangleTest.cpp280 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
371 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
DDepthStencilFormatsTest.cpp313 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in depthStencilReadbackCase()
316 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in depthStencilReadbackCase()
649 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
652 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
850 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
DFramebufferMultiviewTest.cpp439 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR, in TEST_P()
445 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR, in TEST_P()
453 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
DCopyTextureTest.cpp466 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testCopyTexture()
540 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testCopySubTexture()
619 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
726 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
874 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
1001 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
1097 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
1165 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
1229 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
DStateChangeTest.cpp147 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
151 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, in TEST_P()
166 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
170 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, in TEST_P()
186 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
190 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, in TEST_P()
203 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
208 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, in TEST_P()
224 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
228 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, in TEST_P()
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DMaxTextureSizeTest.cpp240 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
DRobustResourceInitTest.cpp556 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in checkNonZeroPixels()
574 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in checkNonZeroPixels3D()
903 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
935 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
987 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
DWebGLCompatibilityTest.cpp191 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, in TestFloatTextureFormat()
2818 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, in TEST_P()
3879 EXPECT_GLENUM_EQ(GL_TEXTURE, attachmentType); in TEST_P()
3908 EXPECT_GLENUM_EQ(GL_RENDERBUFFER, attachmentType); in TEST_P()
3919 EXPECT_GLENUM_EQ(GL_RENDERBUFFER, attachmentType); in TEST_P()
3927 EXPECT_GLENUM_EQ(GL_RENDERBUFFER, attachmentType); in TEST_P()
3935 EXPECT_GLENUM_EQ(GL_RENDERBUFFER, attachmentType); in TEST_P()
/external/swiftshader/tests/GLESUnitTests/
Dunittests.cpp35 #define EXPECT_GLENUM_EQ(expected, actual) EXPECT_EQ(static_cast<GLenum>(expected), static_cast<GLe… macro
37 #define EXPECT_NO_GL_ERROR() EXPECT_GLENUM_EQ(GL_NO_ERROR, glGetError())
524 EXPECT_GLENUM_EQ(GL_INVALID_FRAMEBUFFER_OPERATION, glGetError()); in TEST_F()
908 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_F()
1028 EXPECT_GLENUM_EQ(GL_INVALID_OPERATION, error); in TEST_F()
1046 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_F()
1398 EXPECT_GLENUM_EQ(GL_OUT_OF_MEMORY, glGetError()); in TEST_F()
1478 EXPECT_GLENUM_EQ(GL_INVALID_VALUE, glGetError()); in TEST_F()
1492 EXPECT_GLENUM_EQ(GL_INVALID_VALUE, glGetError()); in TEST_F()
1494 EXPECT_GLENUM_EQ(GL_INVALID_VALUE, glGetError()); in TEST_F()
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/external/angle/src/tests/test_utils/
DANGLETest.h61 #define EXPECT_GLENUM_EQ(expected, actual) \ macro
76 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(framebuffer))

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