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Searched refs:EXPECT_PIXEL_COLOR32F_NEAR (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/tests/test_utils/
DANGLETest.h296 #define EXPECT_PIXEL_COLOR32F_NEAR(x, y, angleColor, abs_error) \ macro
319 #define EXPECT_PIXEL_COLOR32F_NEAR(x, y, angleColor, abs_error) \ macro
/external/angle/src/tests/gl_tests/
DCopyTextureTest.cpp1979 EXPECT_PIXEL_COLOR32F_NEAR(0, 0, expectedColor, 0.05); in TEST_P()
2212 EXPECT_PIXEL_COLOR32F_NEAR(0, 0, expectedColor, 0.05); in TEST_P()
DWebGLCompatibilityTest.cpp214 EXPECT_PIXEL_COLOR32F_NEAR( in TestFloatTextureFormat()
248 EXPECT_PIXEL_COLOR32F_NEAR(0, 0, GLColor32F(1, 0, 1, 1), 0.001f); in TestExtFloatBlend()
269 EXPECT_PIXEL_COLOR32F_NEAR(0, 0, GLColor32F(5, 0, 0, 0), 0.001f); in TestExtFloatBlend()
DCopyTexture3DTest.cpp245 EXPECT_PIXEL_COLOR32F_NEAR(0, 0, in testCopy()
DTextureTest.cpp7594 EXPECT_PIXEL_COLOR32F_NEAR(0, 0, in testFloatTextureRender()
7613 EXPECT_PIXEL_COLOR32F_NEAR(0, 0, in checkFloatTextureRender()
DStateChangeTest.cpp4150 EXPECT_PIXEL_COLOR32F_NEAR(0, 0, GLColor32F(kInitialValue + 0.193f * 2, 0.0f, 0.0f, 1.0f), in TEST_P()