Searched refs:E_GL_NV_shader_sm_builtins (Results 1 – 3 of 3) sorted by relevance
/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | Initialize.cpp | 7753 … symbolTable.setVariableExtensions("gl_WarpsPerSMNV", 1, &E_GL_NV_shader_sm_builtins); 7754 … symbolTable.setVariableExtensions("gl_SMCountNV", 1, &E_GL_NV_shader_sm_builtins); 7755 … symbolTable.setVariableExtensions("gl_WarpIDNV", 1, &E_GL_NV_shader_sm_builtins); 7756 … symbolTable.setVariableExtensions("gl_SMIDNV", 1, &E_GL_NV_shader_sm_builtins); 8245 … symbolTable.setVariableExtensions("gl_WarpsPerSMNV", 1, &E_GL_NV_shader_sm_builtins); 8246 … symbolTable.setVariableExtensions("gl_SMCountNV", 1, &E_GL_NV_shader_sm_builtins); 8247 … symbolTable.setVariableExtensions("gl_WarpIDNV", 1, &E_GL_NV_shader_sm_builtins); 8248 … symbolTable.setVariableExtensions("gl_SMIDNV", 1, &E_GL_NV_shader_sm_builtins); 8385 … symbolTable.setVariableExtensions("gl_WarpsPerSMNV", 1, &E_GL_NV_shader_sm_builtins); 8386 … symbolTable.setVariableExtensions("gl_SMCountNV", 1, &E_GL_NV_shader_sm_builtins); [all …]
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D | Versions.h | 258 const char* const E_GL_NV_shader_sm_builtins = "GL_NV_shader_sm_builtins"; variable
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D | Versions.cpp | 289 extensionBehavior[E_GL_NV_shader_sm_builtins] = EBhDisable; in initializeExtensionBehavior()
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