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Searched refs:EquippedType (Results 1 – 6 of 6) sorted by relevance

/external/flatbuffers/samples/
Dsample_binary.go136 assert(monster.EquippedType() == sample.EquipmentWeapon, "`monster.EquippedType()`",
137 strconv.Itoa(int(monster.EquippedType())), strconv.Itoa(int(sample.EquipmentWeapon)))
145 if monster.EquippedType() == sample.EquipmentWeapon {
Dsample_binary.py120 assert monster.EquippedType() == MyGame.Sample.Equipment.Equipment().Weapon
125 if monster.EquippedType() == MyGame.Sample.Equipment.Equipment().Weapon:
DSampleBinary.cs112 Assert(monster.EquippedType == Equipment.Weapon, "monster.EquippedType", in Main()
113 Convert.ToString(monster.EquippedType), Convert.ToString(Equipment.Weapon)); in Main()
Dsample_binary.lua100 assert(mon:EquippedType() == equipment.Weapon)
/external/flatbuffers/samples/lua/MyGame/Sample/
DMonster.lua93 function Monster_mt:EquippedType() function
/external/flatbuffers/docs/source/
DTutorial.md2958 int unionType = monster.EquippedType();
2971 val unionType = monster.EquippedType
2984 var unionType = monster.EquippedType;
3001 unionType := monster.EquippedType()
3018 union_type = monster.EquippedType()
3086 local unionType = mon:EquippedType()