Home
last modified time | relevance | path

Searched refs:EvqFragmentIn (Results 1 – 11 of 11) sorted by relevance

/external/angle/src/compiler/translator/
DQualifierTypes.cpp380 case EvqFragmentIn: in JoinVariableStorageQualifier()
404 case EvqFragmentIn: in JoinVariableStorageQualifier()
428 case EvqFragmentIn: in JoinVariableStorageQualifier()
449 case EvqFragmentIn: in JoinVariableStorageQualifier()
470 case EvqFragmentIn: in JoinVariableStorageQualifier()
DBaseTypes.h1003 EvqFragmentIn, // Fragment shader input enumerator
1144 case EvqFragmentIn: in IsShaderIn()
1202 case EvqFragmentIn: in IsShaderIoBlock()
1466 case EvqFragmentIn: return "in"; in getQualifierString()
Dutil.cpp493 case EvqFragmentIn: in IsVaryingIn()
575 case EvqFragmentIn: in GetInterpolationType()
DUtilsHLSL.cpp1048 case EvqFragmentIn: in InterpolationString()
DParseContext.cpp562 case EvqFragmentIn: in checkCanBeLValue()
1141 if (elementType.qualifier == EvqFragmentIn) in checkArrayOfArraysInOut()
1544 if (qualifier != EvqFragmentIn) in declarationQualifierErrorCheck()
3562 if (typeQualifier.qualifier != EvqFragmentIn) in parseGlobalLayoutQualifier()
3671 else if (typeQualifier.qualifier == EvqFragmentIn) in parseGlobalLayoutQualifier()
5469 return new TStorageQualifierWrapper(EvqFragmentIn, loc); in parseInQualifier()
/external/swiftshader/src/OpenGL/compiler/
DBaseTypes.h364 EvqFragmentIn, // Fragment shader input enumerator
449 case EvqFragmentIn: return "in"; break; in getQualifierString()
DParseHelper.cpp58 case EvqFragmentIn: in IsVaryingIn()
356 case EvqFragmentIn: message = "can't modify an input"; break; in lValueErrorCheck()
2887 if(storageQualifier == EvqFragmentIn) { in joinInterpolationQualifiers()
DOutputASM.cpp672 case EvqFragmentIn: in visitSymbol()
2874 case EvqFragmentIn: return sw::Shader::PARAMETER_INPUT; in registerType()
2946 case EvqFragmentIn: return varyingRegister(operand); in registerIndex()
Dglslang.y964 … $$.qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqFragmentIn : EvqVertexIn;
Dglslang_tab.cpp3639 …m.type).qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqFragmentIn : EvqVertexIn; in yyparse()
/external/angle/src/compiler/translator/TranslatorMetalDirect/
DPipeline.cpp62 case TQualifier::EvqFragmentIn: in uses()