Home
last modified time | relevance | path

Searched refs:FORMAT_D32FS8 (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Renderer/
DSurface.cpp359 case FORMAT_D32FS8: in write()
1026 case FORMAT_D32FS8: in read()
1632 case FORMAT_D32FS8: return 4; in bytes()
2555 case FORMAT_D32FS8: in isStencil()
2574 case FORMAT_D32FS8: in isDepth()
2602 case FORMAT_D32FS8: in hasQuadLayout()
2710 case FORMAT_D32FS8: in isFloatFormat()
2762 case FORMAT_D32FS8: in isUnsignedComponent()
3012 case FORMAT_D32FS8: return 1; in componentCount()
3753 return FORMAT_D32FS8; in selectInternalFormat()
[all …]
DSurface.hpp180 FORMAT_D32FS8, // Quad layout enumerator
DBlitter.cpp405 case FORMAT_D32FS8: in read()
772 case FORMAT_D32FS8: in write()
1064 case FORMAT_D32FS8: in GetScale()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp2338 case sw::FORMAT_D32FS8: return GL_DEPTH32F_STENCIL8; in ConvertDepthStencilFormat()