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Searched refs:FP_ROUND_ROUND_TO_NEAREST (Results 1 – 7 of 7) sorted by relevance

/external/llvm/lib/Target/AMDGPU/
DSIDefines.h284 #define FP_ROUND_ROUND_TO_NEAREST 0 macro
/external/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AMDGPU/
DSIDefines.h588 #define FP_ROUND_ROUND_TO_NEAREST 0 macro
DSIModeRegister.cpp130 unsigned DefaultMode = FP_ROUND_ROUND_TO_NEAREST;
DAMDGPUAsmPrinter.cpp81 return FP_ROUND_MODE_SP(FP_ROUND_ROUND_TO_NEAREST) | in getFPMode()
82 FP_ROUND_MODE_DP(FP_ROUND_ROUND_TO_NEAREST) | in getFPMode()
/external/llvm-project/llvm/lib/Target/AMDGPU/
DSIModeRegister.cpp132 unsigned DefaultMode = FP_ROUND_ROUND_TO_NEAREST;
DSIDefines.h822 #define FP_ROUND_ROUND_TO_NEAREST 0 macro
DAMDGPUAsmPrinter.cpp89 return FP_ROUND_MODE_SP(FP_ROUND_ROUND_TO_NEAREST) | in getFPMode()
90 FP_ROUND_MODE_DP(FP_ROUND_ROUND_TO_NEAREST) | in getFPMode()