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Searched refs:FRAME_END (Results 1 – 3 of 3) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DGameComponent.java38 FRAME_END, // final cleanup before the next update enumConstant
DInventoryComponent.java27 setPhase(ComponentPhases.FRAME_END.ordinal()); in InventoryComponent()
DDynamicCollisionComponent.java37 setPhase(ComponentPhases.FRAME_END.ordinal()); in DynamicCollisionComponent()