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Searched refs:FROZEN (Results 1 – 10 of 10) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DGenericAnimationComponent.java60 case FROZEN: in update()
61 mSprite.playAnimation(Animation.FROZEN); in update()
83 public static final int FROZEN = 6; field in GenericAnimationComponent.Animation
DPlayerComponent.java60 FROZEN, enumConstant
308 case FROZEN: in update()
427 if (mState != State.FROZEN) { in gotoHitReact()
504 mState = State.FROZEN; in gotoFrozen()
505 parentObject.setCurrentAction(ActionType.FROZEN); in gotoFrozen()
DAnimationComponent.java40 FROZEN enumConstant
322 } else if (currentAction == ActionType.FROZEN) { in update()
323 mSprite.playAnimation(PlayerAnimations.FROZEN.ordinal()); in update()
DGameObject.java66 FROZEN enumConstant
DGameObjectFactory.java843 SpriteAnimation frozenAnim = new SpriteAnimation(PlayerAnimations.FROZEN.ordinal(), 1);
/external/ltp/testcases/kernel/controllers/freezer/
DTODO24 ./libcgroup_subsys:828: assert_cgroup_freezer_state "FROZEN" "ERROR: failed to freeze cgroup"
34 … assert_cgroup_freezer_state "FROZEN" "ERROR: writing FREEZING to freezer.state should not change …
D00_description.txt42 state (which was "FROZEN").
/external/avb/proto/
Dtrillian.proto87 FROZEN = 2; enumerator
131 // between ACTIVE, DRAINING and FROZEN states.
136 // PREORDERED_LOG to LOG if the Tree is and remains in the FROZEN state.
Dtrillian_pb2.py200 FROZEN = 2 variable
/external/mockito/lib/
Dbyte-buddy-1.8.15.jarMETA-INF/ META-INF/MANIFEST.MF META-INF/maven/ META- ...