Searched refs:FROZEN (Results 1 – 10 of 10) sorted by relevance
60 case FROZEN: in update()61 mSprite.playAnimation(Animation.FROZEN); in update()83 public static final int FROZEN = 6; field in GenericAnimationComponent.Animation
60 FROZEN, enumConstant308 case FROZEN: in update()427 if (mState != State.FROZEN) { in gotoHitReact()504 mState = State.FROZEN; in gotoFrozen()505 parentObject.setCurrentAction(ActionType.FROZEN); in gotoFrozen()
40 FROZEN enumConstant322 } else if (currentAction == ActionType.FROZEN) { in update()323 mSprite.playAnimation(PlayerAnimations.FROZEN.ordinal()); in update()
66 FROZEN enumConstant
843 SpriteAnimation frozenAnim = new SpriteAnimation(PlayerAnimations.FROZEN.ordinal(), 1);
24 ./libcgroup_subsys:828: assert_cgroup_freezer_state "FROZEN" "ERROR: failed to freeze cgroup"34 … assert_cgroup_freezer_state "FROZEN" "ERROR: writing FREEZING to freezer.state should not change …
42 state (which was "FROZEN").
87 FROZEN = 2; enumerator131 // between ACTIVE, DRAINING and FROZEN states.136 // PREORDERED_LOG to LOG if the Tree is and remains in the FROZEN state.
200 FROZEN = 2 variable
META-INF/ META-INF/MANIFEST.MF META-INF/maven/ META- ...