Searched refs:FindLanguage (Results 1 – 8 of 8) sorted by relevance
110 std::string FindLanguage(const char *data, size_t num_bytes) const;113 std::string FindLanguage(const std::string &text) const { in FindLanguage() function114 return FindLanguage(text.data(), text.size()); in FindLanguage()
99 std::string FindLanguage(StringPiece text) const { in FindLanguage() function in libtextclassifier3::mobile::lang_id::LangIdImpl306 std::string LangId::FindLanguage(const char *data, size_t num_bytes) const { in FindLanguage() function in libtextclassifier3::mobile::lang_id::LangId308 return pimpl_->FindLanguage(text); in FindLanguage()
89 EShLanguage FindLanguage(const std::string &name);90 EShLanguage FindLanguage(const VkShaderStageFlagBits shader_type);
681 EShLanguage VkTestFramework::FindLanguage(const std::string &name) { in FindLanguage() function in VkTestFramework707 EShLanguage VkTestFramework::FindLanguage(const VkShaderStageFlagBits shader_type) { in FindLanguage() function in VkTestFramework778 EShLanguage stage = FindLanguage(shader_type); in GLSLtoSPV()
130 EShLanguage FindLanguage(const std::string& name, bool parseSuffix=true);332 lang = FindLanguage(argv[arg++], false); in ProcessBindingBase()373 const EShLanguage lang = FindLanguage(argv[1], false); in ProcessResourceSetBindingBase()926 ShHandle compiler = ShConstructCompiler(FindLanguage("stdin"), Options); in CompileShaders()939 ShHandle compiler = ShConstructCompiler(FindLanguage(workItem->name), Options); in CompileShaders()1233 ShaderCompUnit compUnit(FindLanguage("stdin")); in CompileAndLinkShaderFiles()1248 ShaderCompUnit compUnit(FindLanguage(workItem->name)); in CompileAndLinkShaderFiles()1420 EShLanguage FindLanguage(const std::string& name, bool parseStageName) in FindLanguage() function
100 function FindLanguage() function
461 inline EShLanguage FindLanguage(const VkShaderStageFlagBits shader_type) in FindLanguage() function
1448 EShLanguage stage = FindLanguage(shader_type); in GLSLtoSPV()