Searched refs:FrX (Results 1 – 1 of 1) sorted by relevance
319 auto *FrX = new FreezeInst(X, X->getName() + ".frozen", DivInst); in optimizeDivRem() local320 DivInst->setOperand(0, FrX); in optimizeDivRem()321 Sub->setOperand(0, FrX); in optimizeDivRem()