Searched refs:Framebuffers (Results 1 – 11 of 11) sorted by relevance
105 addChild(new Framebuffers::CreationTest(m_context)); in init()106 addChild(new Framebuffers::RenderbufferAttachmentTest(m_context)); in init()107 addChild(new Framebuffers::TextureAttachmentTest(m_context)); in init()108 addChild(new Framebuffers::TextureLayerAttachmentTest(m_context)); in init()109 addChild(new Framebuffers::DrawReadBufferTest(m_context)); in init()110 addChild(new Framebuffers::DrawBuffersTest(m_context)); in init()111 addChild(new Framebuffers::InvalidateDataTest(m_context)); in init()112 addChild(new Framebuffers::InvalidateSubDataTest(m_context)); in init()113 addChild(new Framebuffers::ClearTest(m_context)); in init()114 addChild(new Framebuffers::BlitTest(m_context)); in init()[all …]
2202 namespace Framebuffers namespace
62 namespace Framebuffers namespace
2 C++ move semantics for classes (especially for Framebuffers)?
92 TEST_P(BindGeneratesResourceTest, Framebuffers) in TEST_P() argument
31 *Encoders*, *Connectors* and *Framebuffers*.72 Framebuffers73 *Framebuffers* are abstract memory objects that provide a source of pixel75 framebuffers and can control their behavior. Framebuffers rely on the
44 Container objects such as Vertex Array Objects and Framebuffers also have their own OpenGL front-end45 state. [VAOs][VAOState] store vertex arrays and array buffer bindings. [Framebuffers][FBOState]
8 | Framebuffers with no attachments | Fully implemented | None |
29 - Framebuffers
135 Additions to Chapter 9 of the OpenGL ES 3.1 Specification (Framebuffers