Searched refs:GEOMETRY_SHADER (Results 1 – 25 of 33) sorted by relevance
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215 m_gs_invalid_non_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()216 m_gs_invalid_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()217 m_gs_valid_non_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()218 m_gs_valid_ib = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
296 …s[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()300 …[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()304 …m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER… in iterate()309 gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
342 m_geometry_shader_unsized_arrays_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()343 m_geometry_shader_sized_arrays_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()834 info.gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initCaseProgram()938 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in init()1209 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in init()
174 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
342 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
190 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()1003 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()1252 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
280 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
335 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()
286 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()
306 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()
520 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in createAndBuildProgramWithFeedback()1250 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
822 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()1084 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()2616 …m_geometry_shader_id_for_multiple_invocations_pass = gl.createShader(m_glExtTokens.GEOMETRY_SHADER… in initTest()2623 m_geometry_shader_id_for_single_invocation_pass = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()
160 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()
271 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()
173 case GEOMETRY_SHADER: in doesStageSupportQualifier()614 case GEOMETRY_SHADER: in getShaderStageName()1104 case Utils::GEOMETRY_SHADER: in getVariableFlavour()1559 case Utils::GEOMETRY_SHADER: in getStageSpecificLayout()1725 case Utils::GEOMETRY_SHADER: in maxImageUniforms()1830 initShaderSource(Utils::GEOMETRY_SHADER, use_version_400, geometry_data); in testDrawArray()2158 initShaderSource(Utils::GEOMETRY_SHADER, use_version_400, geometry_data); in testDrawArray()2316 initShaderSource(Utils::GEOMETRY_SHADER, use_version_400, geometry_data); in testDrawArray()2830 case Utils::GEOMETRY_SHADER: in prepareShaderSourceForDraw()2916 if (Utils::GEOMETRY_SHADER == stage) in prepareShaderSourceForDraw()[all …]
446 GEOMETRY_SHADER, enumerator660 GEOMETRY_SHADER, enumerator
3393 case GEOMETRY_SHADER: in getCapturedPrimitiveType()3420 case GEOMETRY_SHADER: in getDrawPrimitiveType()3456 case GEOMETRY_SHADER: in getMaxUniformComponents()3565 case GEOMETRY_SHADER: in getShaderStageName()3834 case GEOMETRY_SHADER: in prepareProgram()3866 case GEOMETRY_SHADER: in prepareProgram()3889 case GEOMETRY_SHADER: in prepareProgram()3988 m_shader_stages.push_back(GEOMETRY_SHADER); in prepareShaderStages()4345 case GEOMETRY_SHADER: in testBegin()4450 case GEOMETRY_SHADER: in testEnd()[all …]
275 m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()342 m_gs_program_id = createSeparableProgram(m_glExtTokens.GEOMETRY_SHADER, 1, /* n_strings */ in initTest()591 test_1.expected_data_source = m_glExtTokens.GEOMETRY_SHADER; in iterate()851 if (test.expected_data_source == m_glExtTokens.GEOMETRY_SHADER) in iterate()
497 test.gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in iterate()
34 GEOMETRY_SHADER = GL_GEOMETRY_SHADER; in init()160 GEOMETRY_SHADER = GL_GEOMETRY_SHADER_EXT; in init()
36 glw::GLenum GEOMETRY_SHADER; member
55 GEOMETRY_SHADER, enumerator
572 m_layered_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()573 m_non_layered_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in initTest()
357 m_geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in buildAndUseProgram()
789 geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in doesProgramBuild()