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Searched refs:GET_DISPATCH (Results 1 – 11 of 11) sorted by relevance

/external/mesa3d/src/mesa/drivers/x11/
Dglxapi.c65 GET_DISPATCH()->FUNC ARGS
68 return GET_DISPATCH()->FUNC ARGS
130 #undef GET_DISPATCH
132 #define GET_DISPATCH(DPY, TABLE) \ macro
154 GET_DISPATCH(dpy, t); in glXChooseVisual()
165 GET_DISPATCH(dpy, t); in glXCopyContext()
176 GET_DISPATCH(dpy, t); in glXCreateContext()
187 GET_DISPATCH(dpy, t); in glXCreateGLXPixmap()
198 GET_DISPATCH(dpy, t); in glXDestroyContext()
209 GET_DISPATCH(dpy, t); in glXDestroyGLXPixmap()
[all …]
/external/mesa3d/src/gallium/targets/libgl-xlib/
Dxlib.c124 GET_DISPATCH()->FUNC ARGS
127 return GET_DISPATCH()->FUNC ARGS
/external/mesa3d/src/mapi/glapi/
Dglapi_dispatch.c61 GET_DISPATCH()->FUNC ARGS
65 return GET_DISPATCH()->FUNC ARGS
70 GET_DISPATCH()->FUNC ARGS
73 return GET_DISPATCH()->FUNC ARGS
Dglapi.h90 # define GET_DISPATCH() _glapi_tls_Dispatch macro
98 #define GET_DISPATCH() \ macro
/external/mesa3d/docs/
Ddispatch.rst72 const struct _glapi_table * const dispatch = GET_DISPATCH();
81 ``GET_DISPATCH`` involves a call to ``pthread_getspecific`` or a similar
116 resulting implementation of ``GET_DISPATCH`` is slightly more complex,
121 :caption: Improved ``GET_DISPATCH`` Implementation
123 #define GET_DISPATCH() \
144 :caption: TLS ``GET_DISPATCH`` Implementation
149 #define GET_DISPATCH() _glapi_tls_Dispatch
/external/mesa3d/src/mapi/
Dentry.c68 return GET_DISPATCH(); in entry_current_get()
/external/mesa3d/src/glx/
Dsinglepix.c118 const _glapi_proc *const table = (_glapi_proc *) GET_DISPATCH(); in gl_dispatch_stub_GetSeparableFilterEXT()
Dsingle2.c918 const _glapi_proc *const table = (_glapi_proc *) GET_DISPATCH(); in glAreTexturesResidentEXT()
/external/mesa3d/src/mesa/drivers/osmesa/
Dosmesa.c1298 GET_DISPATCH()->FUNC ARGS
1301 return GET_DISPATCH()->FUNC ARGS
/external/mesa3d/src/mesa/vbo/
Dvbo_save_api.c604 struct _glapi_table *dispatch = GET_DISPATCH(); in compile_vertex_list()
/external/mesa3d/docs/relnotes/
D20.3.0.rst3513 - mesa: don't use GET_DISPATCH because it doesn't work with glthread