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Searched refs:GLM_COMPILER_CUDA (Results 1 – 5 of 5) sorted by relevance

/external/oboe/samples/RhythmGame/third_party/glm/detail/
Dsetup.hpp49 # if GLM_COMPILER & GLM_COMPILER_CUDA
238 # elif GLM_COMPILER & GLM_COMPILER_CUDA
322 ((GLM_COMPILER & GLM_COMPILER_CUDA)) || \
332 ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CUDA)) || \
360 ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA75))))
371 ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA75)) || \
387 (GLM_COMPILER & GLM_COMPILER_CUDA)))
399 ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA50))))
412 ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA50))))
425 ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA50))))
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Dfunc_common.inl87 #if GLM_COMPILER & GLM_COMPILER_CUDA
442 # if GLM_COMPILER & GLM_COMPILER_CUDA
642 # elif GLM_COMPILER & GLM_COMPILER_CUDA
680 # elif GLM_COMPILER & GLM_COMPILER_CUDA
/external/oboe/samples/RhythmGame/third_party/glm/
Dext.hpp101 #if !(GLM_COMPILER & GLM_COMPILER_CUDA)
/external/oboe/samples/RhythmGame/third_party/glm/gtx/
Dstring_cast.hpp26 #if(GLM_COMPILER & GLM_COMPILER_CUDA)
/external/oboe/samples/RhythmGame/third_party/glm/simd/
Dplatform.h117 #define GLM_COMPILER_CUDA 0x10000000 macro
175 # define GLM_COMPILER GLM_COMPILER_CUDA