Searched refs:GL_AttachShader (Results 1 – 8 of 8) sorted by relevance
/external/angle/src/libGL/ |
D | entry_points_gl_2_autogen.h | 20 ANGLE_EXPORT void GL_APIENTRY GL_AttachShader(GLuint program, GLuint shader);
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D | proc_table_wgl_autogen.cpp | 32 {"glAttachShader", P(GL_AttachShader)},
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D | entry_points_gl_2_autogen.cpp | 33 void GL_APIENTRY GL_AttachShader(GLuint program, GLuint shader) in GL_AttachShader() function
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D | libGL_autogen.cpp | 2478 return GL_AttachShader(program, shader); in glAttachShader()
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/external/angle/src/libGLESv2/ |
D | entry_points_gles_2_0_autogen.h | 19 ANGLE_EXPORT void GL_APIENTRY GL_AttachShader(GLuint program, GLuint shader);
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D | proc_table_egl_autogen.cpp | 137 {"glAttachShader", P(GL_AttachShader)},
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D | entry_points_gles_2_0_autogen.cpp | 47 void GL_APIENTRY GL_AttachShader(GLuint program, GLuint shader) in GL_AttachShader() function
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D | libGLESv2_autogen.cpp | 31 return GL_AttachShader(program, shader); in glAttachShader()
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