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Searched refs:GL_AttachShader (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/libGL/
Dentry_points_gl_2_autogen.h20 ANGLE_EXPORT void GL_APIENTRY GL_AttachShader(GLuint program, GLuint shader);
Dproc_table_wgl_autogen.cpp32 {"glAttachShader", P(GL_AttachShader)},
Dentry_points_gl_2_autogen.cpp33 void GL_APIENTRY GL_AttachShader(GLuint program, GLuint shader) in GL_AttachShader() function
DlibGL_autogen.cpp2478 return GL_AttachShader(program, shader); in glAttachShader()
/external/angle/src/libGLESv2/
Dentry_points_gles_2_0_autogen.h19 ANGLE_EXPORT void GL_APIENTRY GL_AttachShader(GLuint program, GLuint shader);
Dproc_table_egl_autogen.cpp137 {"glAttachShader", P(GL_AttachShader)},
Dentry_points_gles_2_0_autogen.cpp47 void GL_APIENTRY GL_AttachShader(GLuint program, GLuint shader) in GL_AttachShader() function
DlibGLESv2_autogen.cpp31 return GL_AttachShader(program, shader); in glAttachShader()