Searched refs:GL_GetAttachedShaders (Results 1 – 8 of 8) sorted by relevance
/external/angle/src/libGL/ |
D | entry_points_gl_2_autogen.h | 48 ANGLE_EXPORT void GL_APIENTRY GL_GetAttachedShaders(GLuint program,
|
D | proc_table_wgl_autogen.cpp | 303 {"glGetAttachedShaders", P(GL_GetAttachedShaders)},
|
D | entry_points_gl_2_autogen.cpp | 395 void GL_APIENTRY GL_GetAttachedShaders(GLuint program, in GL_GetAttachedShaders() function
|
D | libGL_autogen.cpp | 2563 return GL_GetAttachedShaders(program, maxCount, count, shaders); in glGetAttachedShaders()
|
/external/angle/src/libGLESv2/ |
D | entry_points_gles_2_0_autogen.h | 145 ANGLE_EXPORT void GL_APIENTRY GL_GetAttachedShaders(GLuint program,
|
D | proc_table_egl_autogen.cpp | 380 {"glGetAttachedShaders", P(GL_GetAttachedShaders)},
|
D | entry_points_gles_2_0_autogen.cpp | 1467 void GL_APIENTRY GL_GetAttachedShaders(GLuint program, in GL_GetAttachedShaders() function
|
D | libGLESv2_autogen.cpp | 362 return GL_GetAttachedShaders(program, maxCount, count, shaders); in glGetAttachedShaders()
|