Home
last modified time | relevance | path

Searched refs:GL_GetAttachedShaders (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/libGL/
Dentry_points_gl_2_autogen.h48 ANGLE_EXPORT void GL_APIENTRY GL_GetAttachedShaders(GLuint program,
Dproc_table_wgl_autogen.cpp303 {"glGetAttachedShaders", P(GL_GetAttachedShaders)},
Dentry_points_gl_2_autogen.cpp395 void GL_APIENTRY GL_GetAttachedShaders(GLuint program, in GL_GetAttachedShaders() function
DlibGL_autogen.cpp2563 return GL_GetAttachedShaders(program, maxCount, count, shaders); in glGetAttachedShaders()
/external/angle/src/libGLESv2/
Dentry_points_gles_2_0_autogen.h145 ANGLE_EXPORT void GL_APIENTRY GL_GetAttachedShaders(GLuint program,
Dproc_table_egl_autogen.cpp380 {"glGetAttachedShaders", P(GL_GetAttachedShaders)},
Dentry_points_gles_2_0_autogen.cpp1467 void GL_APIENTRY GL_GetAttachedShaders(GLuint program, in GL_GetAttachedShaders() function
DlibGLESv2_autogen.cpp362 return GL_GetAttachedShaders(program, maxCount, count, shaders); in glGetAttachedShaders()