Searched refs:GL_VARYING_COMPONENT_USE (Results 1 – 3 of 3) sorted by relevance
250 uint32_t GL_VARYING_COMPONENT_USE[2]; member
243 cs->GL_VARYING_COMPONENT_USE[0] = component_use[0]; in etna_link_shaders()244 cs->GL_VARYING_COMPONENT_USE[1] = component_use[1]; in etna_link_shaders()
206 … /*03828*/ EMIT_STATE(GL_VARYING_COMPONENT_USE(x), ctx->shader_state.GL_VARYING_COMPONENT_USE[x]); in emit_pre_halti5_state()