Searched refs:GL_VARYING_NUM_COMPONENTS (Results 1 – 3 of 3) sorted by relevance
148 …/*00A90*/ EMIT_STATE(PA_VARYING_NUM_COMPONENTS(0), ctx->shader_state.GL_VARYING_NUM_COMPONENTS[0]); in emit_halti5_only_state()149 …/*00A94*/ EMIT_STATE(PA_VARYING_NUM_COMPONENTS(1), ctx->shader_state.GL_VARYING_NUM_COMPONENTS[1]); in emit_halti5_only_state()151 …/*01080*/ EMIT_STATE(PS_VARYING_NUM_COMPONENTS(0), ctx->shader_state.GL_VARYING_NUM_COMPONENTS[0]); in emit_halti5_only_state()152 …/*01084*/ EMIT_STATE(PS_VARYING_NUM_COMPONENTS(1), ctx->shader_state.GL_VARYING_NUM_COMPONENTS[1]); in emit_halti5_only_state()204 … /*03820*/ EMIT_STATE(GL_VARYING_NUM_COMPONENTS, ctx->shader_state.GL_VARYING_NUM_COMPONENTS[0]); in emit_pre_halti5_state()208 … /*03834*/ EMIT_STATE(GL_VARYING_NUM_COMPONENTS2, ctx->shader_state.GL_VARYING_NUM_COMPONENTS[1]); in emit_pre_halti5_state()
249 uint32_t GL_VARYING_NUM_COMPONENTS[2]; member
241 cs->GL_VARYING_NUM_COMPONENTS[0] = num_components[0]; in etna_link_shaders()242 cs->GL_VARYING_NUM_COMPONENTS[1] = num_components[1]; in etna_link_shaders()