Searched refs:GL_VERT_TXUV0_ID (Results 1 – 1 of 1) sorted by relevance
175 #define GL_VERT_TXUV0_ID 1 macro275 glBindAttribLocation(progId, GL_VERT_TXUV0_ID, "aUV0"); in main()315 glVertexAttribPointer(GL_VERT_TXUV0_ID, 2, in main()323 glEnableVertexAttribArray(GL_VERT_TXUV0_ID); in main()