Searched refs:GPUShader5PreciseQualifier (Results 1 – 3 of 3) sorted by relevance
38 const char* GPUShader5PreciseQualifier::m_fragment_shader_code = "${VERSION}\n"52 const char* GPUShader5PreciseQualifier::m_vertex_shader_code =89 const glw::GLuint GPUShader5PreciseQualifier::m_n_components = 4;90 const glw::GLuint GPUShader5PreciseQualifier::m_n_iterations = 100;91 const glw::GLint GPUShader5PreciseQualifier::m_position_range = 1000;99 GPUShader5PreciseQualifier::GPUShader5PreciseQualifier(Context& context, const ExtParameters& extPa… in GPUShader5PreciseQualifier() function in glcts::GPUShader5PreciseQualifier116 void GPUShader5PreciseQualifier::initTest(void) in initTest()199 void GPUShader5PreciseQualifier::deinit(void) in deinit()274 tcu::TestNode::IterateResult GPUShader5PreciseQualifier::iterate(void) in iterate()361 void GPUShader5PreciseQualifier::drawAndGetFeedbackResult(const glw::GLfloat* vertex_data_positions, in drawAndGetFeedbackResult()
142 class GPUShader5PreciseQualifier : public TestCaseBase class146 GPUShader5PreciseQualifier(Context& context, const ExtParameters& extParams, const char* name,149 virtual ~GPUShader5PreciseQualifier() in ~GPUShader5PreciseQualifier()
77 addChild(new GPUShader5PreciseQualifier(m_context, m_extParams, "precise_qualifier", "Test 6")); in init()