Searched refs:GameState (Results 1 – 2 of 2) sorted by relevance
29 mGameState = GameState::FailedToLoad; in load()34 mGameState = GameState::FailedToLoad; in load()43 mGameState = GameState::FailedToLoad; in load()47 mGameState = GameState::Playing; in load()68 if (mGameState != GameState::Playing){ in tap()87 case GameState::Playing: in tick()96 case GameState::Loading: in tick()100 case GameState::FailedToLoad: in tick()
37 enum class GameState { enum75 std::atomic<GameState> mGameState { GameState::Loading };