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Searched refs:GeometryShader (Results 1 – 24 of 24) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DShaderExecutable11.h33 d3d11::GeometryShader &&streamOut);
34 ShaderExecutable11(const void *function, size_t length, d3d11::GeometryShader &&executable);
41 const d3d11::GeometryShader &getGeometryShader() const;
42 const d3d11::GeometryShader &getStreamOutShader() const;
48 d3d11::GeometryShader mGeometryExecutable;
49 d3d11::GeometryShader mStreamOutExecutable;
DShaderExecutable11.cpp33 d3d11::GeometryShader &&streamOut) in ShaderExecutable11()
44 d3d11::GeometryShader &&executable) in ShaderExecutable11()
76 const d3d11::GeometryShader &ShaderExecutable11::getGeometryShader() const in getGeometryShader()
81 const d3d11::GeometryShader &ShaderExecutable11::getStreamOutShader() const in getStreamOutShader()
DPixelTransfer11.h86 d3d11::GeometryShader mBufferToTextureGS;
DClear11.h59 const d3d11::GeometryShader **gs,
DClear11.cpp141 const d3d11::GeometryShader **gs, in getShadersAndLayout()
725 const d3d11::GeometryShader *gs = nullptr; in clearFramebuffer()
DStateManager11.h255 const d3d11::GeometryShader *geometryShader,
258 void setGeometryShader(const d3d11::GeometryShader *shader);
DBlit11.h159 const d3d11::GeometryShader *geometryShader;
DResourceManager11.h58 OP(NAME, GeometryShader, ID3D11GeometryShader, ShaderData, \
DStateManager11.cpp2390 const d3d11::GeometryShader *geometryShader, in setDrawShaders()
2411 void StateManager11::setGeometryShader(const d3d11::GeometryShader *shader) in setGeometryShader()
2934 const d3d11::GeometryShader *geometryShader = nullptr; in syncProgram()
Drenderer11_utils.cpp2340 template angle::Result LazyResource<ResourceType::GeometryShader>::resolveImpl(
DRenderer11.cpp2993 d3d11::GeometryShader streamOutShader; in loadExecutable()
3030 d3d11::GeometryShader geometryShader; in loadExecutable()
/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.cpp135 , rr::GeometryShader (decl.getGeometryInputCount(), in ShaderProgram()
166 this->rr::GeometryShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram()
170 this->rr::GeometryShader::m_outputs[ndx].type = decl.m_geometryToFragmentVaryings[ndx].type; in ShaderProgram()
171 …this->rr::GeometryShader::m_outputs[ndx].flatshade = decl.m_geometryToFragmentVaryings[ndx].flatsh… in ShaderProgram()
173 this->rr::FragmentShader::m_inputs[ndx] = this->rr::GeometryShader::m_outputs[ndx]; in ShaderProgram()
DsglrShaderProgram.hpp226 class ShaderProgram : private rr::VertexShader, private rr::GeometryShader, private rr::FragmentSha…
236 …inline const rr::GeometryShader* getGeometryShader (void) const { return static_cast<const rr::Ge… in getGeometryShader()
DsglrReferenceContext.cpp4225 …RC_IF_ERROR(m_currentProgram->m_program->rr::GeometryShader::getInputType() == rr::GEOMETRYSHADERI… in predrawErrorChecks()
4227 …RC_IF_ERROR(m_currentProgram->m_program->rr::GeometryShader::getInputType() == rr::GEOMETRYSHADERI… in predrawErrorChecks()
4233 …RC_IF_ERROR(m_currentProgram->m_program->rr::GeometryShader::getInputType() == rr::GEOMETRYSHADERI… in predrawErrorChecks()
4239 …RC_IF_ERROR(m_currentProgram->m_program->rr::GeometryShader::getInputType() == rr::GEOMETRYSHADERI… in predrawErrorChecks()
4244 …RC_IF_ERROR(m_currentProgram->m_program->rr::GeometryShader::getInputType() == rr::GEOMETRYSHADERI… in predrawErrorChecks()
/external/deqp/framework/referencerenderer/
DrrShaders.cpp30 GeometryShader::GeometryShader (size_t numVaryingInputs, size_t numVaryingOutputs, GeometryShaderIn… in GeometryShader() function in rr::GeometryShader
DrrRenderer.hpp64 …xShader* vertexShader_, const FragmentShader* fragmentShader_, const GeometryShader* geometryShade… in Program()
73 const GeometryShader* geometryShader;
DrrShaders.hpp171 class GeometryShader class
174 GeometryShader (size_t numVaryingInputs,
Ddesign.txt66 GeometryShader:
/external/deqp/external/openglcts/modules/common/
DglcTestSubcase.cpp92 std::string SubcaseBase::GeometryShader() in GeometryShader() function in deqp::SubcaseBase
179 string gsh = GeometryShader(); in Documentation()
DglcTestSubcase.hpp76 std::string GeometryShader();
/external/deqp/external/openglcts/modules/gl/
Dgl4cProgramInterfaceQueryTests.cpp2114 virtual std::string GeometryShader() in GeometryShader() function in gl4cts::__anon1baa9b310111::SubroutinesBase
2258 GeometryShader().c_str(), FragmentShader().c_str(), false); in Run()
2286 GeometryShader().c_str(), FragmentShader().c_str(), false); in Run()
2349 GeometryShader().c_str(), FragmentShader().c_str(), false); in Run()
2410 GeometryShader().c_str(), FragmentShader().c_str(), false); in Run()
2471 GeometryShader().c_str(), FragmentShader().c_str(), false); in Run()
Dgl4cTextureGatherTests.cpp3212 virtual std::string GeometryShader() in GeometryShader() function in gl4cts::__anone06bc3be0111::GatherGeometryShader
3284 …program = CreateProgram(VertexShader().c_str(), NULL, NULL, GeometryShader().c_str(), FragmentShad… in Run()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_helpers.h657 GeometryShader = 4, enumerator
Dvk_helpers.cpp57 {PipelineStage::GeometryShader, VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT},
71 {gl::ShaderType::Geometry, PipelineStage::GeometryShader},