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Searched refs:Get2DTextureType (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DRenderbufferVk.cpp190 viewType = vk::Get2DTextureType(imageVk->getImage()->getLayerCount(), in setStorageEGLImageTarget()
Dvk_utils.h431 gl::TextureType Get2DTextureType(uint32_t layerCount, GLint samples);
Dvk_utils.cpp610 gl::TextureType Get2DTextureType(uint32_t layerCount, GLint samples) in Get2DTextureType() function
Dvk_helpers.cpp7555 fetchType = Get2DTextureType(layerCount, image.getSamples()); in initReadViewsImpl()
7620 fetchType = Get2DTextureType(layerCount, image.getSamples()); in initSRGBReadViewsImpl()
7712 gl::TextureType viewType = Get2DTextureType(1, image.getSamples()); in getLevelLayerStorageImageView()
7748 gl::TextureType viewType = Get2DTextureType(layerCount, image.getSamples()); in getLevelDrawImageView()
7783 gl::TextureType viewType = Get2DTextureType(1, image.getSamples()); in getLevelLayerDrawImageView()
DFramebufferVk.cpp1270 gl::TextureType textureType = vk::Get2DTextureType(depthStencilImage->getLayerCount(), in blit()
DTextureVk.cpp1156 gl::TextureType stagingTextureType = vk::Get2DTextureType(layerCount, samples); in copySubImageImplWithDraw()
DUtilsVk.cpp3150 gl::TextureType textureType = vk::Get2DTextureType(depthStencilSrc->getLayerCount(), 1); in unresolve()