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Searched refs:GetActiveLaneMaskEdge (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Pipeline/
DSpirvShaderControlFlow.cpp219 RValue<SIMD::Int> SpirvShader::GetActiveLaneMaskEdge(EmitState *state, Block::ID from, Block::ID to… in GetActiveLaneMaskEdge() function in sw::SpirvShader
304 auto inMask = GetActiveLaneMaskEdge(state, in, blockId); in EmitNonLoop()
370 loopActiveLaneMask |= GetActiveLaneMaskEdge(state, in, blockId); in EmitLoop()
424 loopActiveLaneMask |= GetActiveLaneMaskEdge(state, in, blockId); in EmitLoop()
699 auto mask = GetActiveLaneMaskEdge(state, blockId, currentBlock); in StorePhi()
DSpirvShader.hpp1156 RValue<SIMD::Int> GetActiveLaneMaskEdge(EmitState *state, Block::ID from, Block::ID to) const;