Home
last modified time | relevance | path

Searched refs:GetFunctionsGL (Results 1 – 19 of 19) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DBufferGL.cpp63 const FunctionsGL *functions = GetFunctionsGL(context); in setData()
95 const FunctionsGL *functions = GetFunctionsGL(context); in setSubData()
120 const FunctionsGL *functions = GetFunctionsGL(context); in copySubData()
147 const FunctionsGL *functions = GetFunctionsGL(context); in map()
186 const FunctionsGL *functions = GetFunctionsGL(context); in mapRange()
214 const FunctionsGL *functions = GetFunctionsGL(context); in unmap()
251 const FunctionsGL *functions = GetFunctionsGL(context); in getIndexRange()
DMemoryObjectGL.cpp28 const FunctionsGL *functions = GetFunctionsGL(context); in onDestroy()
35 const FunctionsGL *functions = GetFunctionsGL(context); in setDedicatedMemory()
48 const FunctionsGL *functions = GetFunctionsGL(context); in importFd()
DSemaphoreGL.cpp58 const FunctionsGL *functions = GetFunctionsGL(context); in onDestroy()
65 const FunctionsGL *functions = GetFunctionsGL(context); in importFd()
82 const FunctionsGL *functions = GetFunctionsGL(context); in wait()
103 const FunctionsGL *functions = GetFunctionsGL(context); in signal()
DVertexArrayGL.cpp282 const FunctionsGL *functions = GetFunctionsGL(context); in syncIndexData()
370 const FunctionsGL *functions = GetFunctionsGL(context); in streamAttributes()
617 const FunctionsGL *functions = GetFunctionsGL(context); in updateAttribEnabled()
700 const FunctionsGL *functions = GetFunctionsGL(context); in callVertexAttribPointer()
719 const FunctionsGL *functions = GetFunctionsGL(context); in supportVertexAttribBinding()
738 const FunctionsGL *functions = GetFunctionsGL(context); in updateAttribFormat()
769 const FunctionsGL *functions = GetFunctionsGL(context); in updateAttribBinding()
788 const FunctionsGL *functions = GetFunctionsGL(context); in updateBindingBuffer()
807 const FunctionsGL *functions = GetFunctionsGL(context); in updateBindingDivisor()
976 const FunctionsGL *functions = GetFunctionsGL(context); in validateState()
DTextureGL.cpp234 const FunctionsGL *functions = GetFunctionsGL(context); in setImageHelper()
320 const FunctionsGL *functions = GetFunctionsGL(context); in setSubImage()
399 const FunctionsGL *functions = GetFunctionsGL(context); in setSubImageRowByRowWorkaround()
481 const FunctionsGL *functions = GetFunctionsGL(context); in setSubImagePaddingWorkaround()
570 const FunctionsGL *functions = GetFunctionsGL(context); in setCompressedImage()
617 const FunctionsGL *functions = GetFunctionsGL(context); in setCompressedSubImage()
661 const FunctionsGL *functions = GetFunctionsGL(context); in copyImage()
806 const FunctionsGL *functions = GetFunctionsGL(context); in copySubImage()
938 const FunctionsGL *functions = GetFunctionsGL(context); in copySubTextureHelper()
1020 const FunctionsGL *functions = GetFunctionsGL(context); in setStorage()
[all …]
DFramebufferGL.cpp453 const FunctionsGL *functions = GetFunctionsGL(context); in invalidate()
487 const FunctionsGL *functions = GetFunctionsGL(context); in invalidateSub()
506 const FunctionsGL *functions = GetFunctionsGL(context); in clear()
534 const FunctionsGL *functions = GetFunctionsGL(context); in clearBufferfv()
563 const FunctionsGL *functions = GetFunctionsGL(context); in clearBufferuiv()
592 const FunctionsGL *functions = GetFunctionsGL(context); in clearBufferiv()
622 const FunctionsGL *functions = GetFunctionsGL(context); in clearBufferfi()
654 const FunctionsGL *functions = GetFunctionsGL(context); in readPixels()
747 const FunctionsGL *functions = GetFunctionsGL(context); in blit()
1212 const FunctionsGL *functions = GetFunctionsGL(context); in getSamplePosition()
[all …]
DRenderbufferGL.cpp47 const FunctionsGL *functions = GetFunctionsGL(context); in setStorage()
71 const FunctionsGL *functions = GetFunctionsGL(context); in setStorageMultisample()
Drenderergl_utils.h68 const FunctionsGL *GetFunctionsGL(const gl::Context *context);
Drenderergl_utils.cpp2434 const FunctionsGL *GetFunctionsGL(const gl::Context *context) in GetFunctionsGL() function
2464 const FunctionsGL *functions = GetFunctionsGL(context); in ClearErrors()
2474 const FunctionsGL *functions = GetFunctionsGL(context); in CheckError()
/external/angle/src/libANGLE/renderer/gl/cgl/
DIOSurfaceSurfaceCGL.cpp130 GetFunctionsGL(context)->flush(); in unMakeCurrent()
185 const FunctionsGL *functions = GetFunctionsGL(context); in releaseTexImage()
277 GetFunctionsGL(context)->deleteTextures(1, &mTextureId); in destroy()
288 const FunctionsGL *functions = GetFunctionsGL(context); in createDefaultFramebuffer()
DPbufferSurfaceCGL.cpp128 const FunctionsGL *functions = GetFunctionsGL(context); in createDefaultFramebuffer()
DWindowSurfaceCGL.mm236 const FunctionsGL *functions = GetFunctionsGL(context);
332 const FunctionsGL *functions = GetFunctionsGL(context);
/external/angle/src/libANGLE/renderer/gl/egl/
DImageEGL.cpp115 const FunctionsGL *functionsGL = GetFunctionsGL(context); in setTexture2D()
132 const FunctionsGL *functionsGL = GetFunctionsGL(context); in setRenderbufferStorage()
/external/angle/src/libANGLE/renderer/gl/eagl/
DIOSurfaceSurfaceEAGL.mm147 GetFunctionsGL(context)->flush();
201 const FunctionsGL *functions = GetFunctionsGL(context);
230 const FunctionsGL *functions = GetFunctionsGL(context);
349 GetFunctionsGL(context)->deleteTextures(1, &mTextureId);
360 const FunctionsGL *functions = GetFunctionsGL(context);
DPbufferSurfaceEAGL.cpp131 const FunctionsGL *functions = GetFunctionsGL(context); in createDefaultFramebuffer()
DWindowSurfaceEAGL.mm205 const FunctionsGL *functions = GetFunctionsGL(context);
301 const FunctionsGL *functions = GetFunctionsGL(context);
/external/angle/src/libANGLE/renderer/gl/wgl/
DD3DTextureSurfaceWGL.cpp482 const FunctionsGL *functions = GetFunctionsGL(context); in createDefaultFramebuffer()
DDXGISwapChainWindowSurfaceWGL.cpp274 const FunctionsGL *functions = GetFunctionsGL(context); in createDefaultFramebuffer()
/external/angle/src/libANGLE/renderer/gl/egl/gbm/
DDisplayGbm.cpp287 const FunctionsGL *functions = GetFunctionsGL(context); in createGLFB()