Searched refs:GetInitDataFromD3D11 (Results 1 – 2 of 2) sorted by relevance
168 using GetInitDataFromD3D11 = GetInitDataType<ResourceTypeFromD3D11<T>::Value>; variable310 GetInitDataFromD3D11<T> *initData,317 GetInitDataFromD3D11<T> *initData, in allocate()341 GetInitDataFromD3D11<T> *createInitDataIfNeeded(const GetDescFromD3D11<T> *desc);
391 GetInitDataFromD3D11<T> *initData, in allocate()397 GetInitDataFromD3D11<T> *shadowInitData = initData; in allocate()543 GetInitDataFromD3D11<T> *ResourceManager11::createInitDataIfNeeded(const GetDescFromD3D11<T> *desc) in createInitDataIfNeeded()