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Searched refs:GetIsInteractive (Results 1 – 7 of 7) sorted by relevance

/external/llvm-project/lldb/source/Core/
DIOHandler.cpp112 bool IOHandler::GetIsInteractive() { in GetIsInteractive() function in IOHandler
113 return GetInputFileSP() ? GetInputFileSP()->GetIsInteractive() : false; in GetIsInteractive()
295 m_delegate.IOHandlerActivated(*this, GetIsInteractive()); in Activate()
343 if (GetIsInteractive()) { in GetLine()
529 if (m_base_line_number > 0 && GetIsInteractive()) { in GetLines()
/external/llvm-project/lldb/source/Commands/
DCommandObjectGUI.cpp35 input.GetIsInteractive()) { in DoExecute()
/external/llvm-project/lldb/include/lldb/Host/
DFile.h335 bool GetIsInteractive();
/external/llvm-project/lldb/include/lldb/Core/
DIOHandler.h152 bool GetIsInteractive();
/external/llvm-project/lldb/source/Expression/
DREPL.cpp83 if (m_io_handler_sp->GetIsInteractive() && in GetIOHandler()
/external/llvm-project/lldb/source/Host/common/
DFile.cpp187 bool File::GetIsInteractive() { in GetIsInteractive() function in File
/external/llvm-project/lldb/source/Interpreter/
DCommandInterpreter.cpp2820 const bool is_interactive = io_handler.GetIsInteractive(); in IOHandlerInputComplete()