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Searched refs:GetMaxShaderInputVectors (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/
DVaryingPacking.cpp114 GLint GetMaxShaderInputVectors(const Caps &caps, ShaderType shaderStage) in GetMaxShaderInputVectors() function
1025 infoLog, GetMaxShaderInputVectors(caps, backShaderStage), packMode, in collectAndPackUserVaryings()
1045 GLint inputVaryingsMax = GetMaxShaderInputVectors(caps, backShaderStage); in collectAndPackUserVaryings()