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Searched refs:GetReservedVertexUniformVectors (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.h57 unsigned int GetReservedVertexUniformVectors();
Drenderer9_utils.cpp394 unsigned int GetReservedVertexUniformVectors() in GetReservedVertexUniformVectors() function
587 MAX_VERTEX_CONSTANT_VECTORS_D3D9 - GetReservedVertexUniformVectors(); in GenerateCaps()
DRenderer9.cpp2390 return d3d9_gl::GetReservedVertexUniformVectors(); in getReservedVertexUniformVectors()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.h69 unsigned int GetReservedVertexUniformVectors(D3D_FEATURE_LEVEL featureLevel);
Drenderer11_utils.cpp618 return 255 - d3d11_gl::GetReservedVertexUniformVectors(featureLevel); in GetMaximumVertexUniformVectors()
1248 unsigned int GetReservedVertexUniformVectors(D3D_FEATURE_LEVEL featureLevel) in GetReservedVertexUniformVectors() function
DRenderer11.cpp2289 return d3d11_gl::GetReservedVertexUniformVectors(mRenderer11DeviceCaps.featureLevel); in getReservedVertexUniformVectors()