Searched refs:GetScriptLanguage (Results 1 – 12 of 12) sorted by relevance
55 obj.GetScriptLanguage()
102 ? m_interpreter.GetDebugger().GetScriptLanguage() in DoExecute()
414 m_options.m_script_language = GetDebugger().GetScriptLanguage(); in DoExecute()
376 m_options.m_script_language = GetDebugger().GetScriptLanguage(); in DoExecute()
1514 if (GetDebugger().GetScriptLanguage() != lldb::eScriptLanguagePython) { in DoExecute()
438 GetScriptLanguage() const;
263 lldb::ScriptLanguage GetScriptLanguage() const;
253 lldb::ScriptLanguage GetScriptLanguage() const;
1357 ScriptLanguage SBDebugger::GetScriptLanguage() const { in GetScriptLanguage() function in SBDebugger1359 GetScriptLanguage); in GetScriptLanguage()1361 return (m_opaque_sp ? m_opaque_sp->GetScriptLanguage() : eScriptLanguageNone); in GetScriptLanguage()1806 GetScriptLanguage, ()); in RegisterMethods()
299 lldb::ScriptLanguage Debugger::GetScriptLanguage() const { in GetScriptLanguage() function in Debugger1204 language ? *language : GetScriptLanguage(); in GetScriptInterpreter()
1508 const ScriptLanguage script_language = debugger.GetScriptLanguage(); in LoadScriptingResourceInTarget()
74 target->GetDebugger().GetScriptLanguage() == eScriptLanguagePython) { in LocateExecutableScriptingResources()