Searched refs:GetTexDataAsRGBA32 (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/intel/tools/imgui/ |
D | imgui_impl_opengl3.cpp | 236 …io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); // Load as RGBA 32-bits (75% of the memo… in ImGui_ImplOpenGL3_CreateFontsTexture()
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/external/mesa3d/src/vulkan/overlay-layer/ |
D | overlay.cpp | 1025 io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); in ensure_swapchain_fonts() 1611 io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); in setup_swapchain_data_pipeline()
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/external/mesa3d/src/imgui/ |
D | imgui.h | 2007 …IMGUI_API void GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* ou…
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D | imgui_draw.cpp | 1520 void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height… in GetTexDataAsRGBA32() function in ImFontAtlas
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