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Searched refs:GetTextureBindingTarget (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DTextureGL.cpp253 context, functions->texImage2D(nativegl::GetTextureBindingTarget(target), in setImageHelper()
285 functions->texImage2D(nativegl::GetTextureBindingTarget(target), 0, in setImageHelper()
370 functions->texSubImage2D(nativegl::GetTextureBindingTarget(target), in setSubImage()
1455 nativegl::GetTextureBindingTarget(getType()), in syncState()
1461 nativegl::GetTextureBindingTarget(getType()), in syncState()
1467 nativegl::GetTextureBindingTarget(getType()), in syncState()
1473 nativegl::GetTextureBindingTarget(getType()), in syncState()
1479 nativegl::GetTextureBindingTarget(getType()), in syncState()
1485 functions->texParameterf(nativegl::GetTextureBindingTarget(getType()), in syncState()
1492 nativegl::GetTextureBindingTarget(getType()), in syncState()
[all …]
Drenderergl_utils.h128 GLenum GetTextureBindingTarget(gl::TextureType textureType);
129 GLenum GetTextureBindingTarget(gl::TextureTarget textureTarget);
Drenderergl_utils.cpp2339 GLenum GetTextureBindingTarget(gl::TextureType textureType) in GetTextureBindingTarget() function
2344 GLenum GetTextureBindingTarget(gl::TextureTarget textureTarget) in GetTextureBindingTarget() function
DStateManagerGL.cpp493 mFunctions->bindTexture(nativegl::GetTextureBindingTarget(type), texture); in bindTexture()