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Searched refs:GetUniformRegisterMap (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DShaderD3D.cpp248 const std::map<std::string, unsigned int> &GetUniformRegisterMap( in GetUniformRegisterMap() function
323 mUniformRegisterMap = GetUniformRegisterMap(sh::GetUniformRegisterMap(compilerHandle)); in compile()
/external/angle/include/GLSLANG/
DShaderLang.h770 const std::map<std::string, unsigned int> *GetUniformRegisterMap(const ShHandle handle);
/external/angle/src/compiler/translator/
DShaderLang.cpp667 const std::map<std::string, unsigned int> *GetUniformRegisterMap(const ShHandle handle) in GetUniformRegisterMap() function