/external/tensorflow/tensorflow/lite/delegates/gpu/gl/ |
D | gl_shader.h | 30 class GlShader { 38 GlShader* gl_shader); 40 GlShader() : id_(0) {} in GlShader() function 43 GlShader(GlShader&& shader); 44 GlShader& operator=(GlShader&& shader); 45 GlShader(const GlShader&) = delete; 46 GlShader& operator=(const GlShader&) = delete; 48 ~GlShader(); 53 explicit GlShader(GLuint id) : id_(id) {} in GlShader() function
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D | gl_shader.cc | 26 GlShader::GlShader(GlShader&& shader) : id_(shader.id_) { shader.id_ = 0; } in GlShader() function in tflite::gpu::gl::GlShader 28 void GlShader::Invalidate() { in Invalidate() 35 GlShader& GlShader::operator=(GlShader&& shader) { in operator =() 43 GlShader::~GlShader() { Invalidate(); } in ~GlShader() 45 absl::Status GlShader::CompileShader(GLenum shader_type, in CompileShader() 47 GlShader* gl_shader) { in CompileShader() 51 GlShader shader(shader_id); in CompileShader()
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D | gl_sync.cc | 93 GlShader shader; in NewSync() 94 RETURN_IF_ERROR(GlShader::CompileShader(GL_COMPUTE_SHADER, *kCode, &shader)); in NewSync()
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D | gl_program.h | 43 static absl::Status CreateWithShader(const GlShader& shader,
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D | api.cc | 233 GlShader shader; in AddFullShader() 235 GlShader::CompileShader(GL_COMPUTE_SHADER, shader_src, &shader)); in AddFullShader() 366 std::vector<GlShader> shaders_;
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D | runtime.h | 47 absl::Status AddProgram(const GlShader& shader,
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D | api2.cc | 573 std::vector<GlShader> shaders; in Build() 592 GlShader shader; in Build() 593 RETURN_IF_ERROR(GlShader::CompileShader(GL_COMPUTE_SHADER, in Build()
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D | gl_program.cc | 124 absl::Status GlProgram::CreateWithShader(const GlShader& shader, in CreateWithShader()
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D | runtime.cc | 253 absl::Status Runtime::AddProgram(const GlShader& shader, in AddProgram()
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/external/webrtc/sdk/android/src/java/org/webrtc/ |
D | GlGenericDrawer.java | 17 import org.webrtc.GlShader; 51 void onNewShader(GlShader shader); in onNewShader() 57 void onPrepareShader(GlShader shader, float[] texMatrix, int frameWidth, int frameHeight, in onPrepareShader() 130 @Nullable private GlShader currentShader; 147 GlShader createShader(ShaderType shaderType) { in createShader() 148 return new GlShader( in createShader() 216 final GlShader shader; in prepareShader()
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/external/webrtc/sdk/android/tests/src/org/webrtc/ |
D | GlGenericDrawerTest.java | 25 import org.webrtc.GlShader; 51 GlShader createShader(ShaderType shaderType) { in createShader() 56 private GlShader mockedShader; 62 mockedShader = mock(GlShader.class); in setUp()
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/external/webrtc/sdk/android/api/org/webrtc/ |
D | GlRectDrawer.java | 21 public void onNewShader(GlShader shader) {} in onNewShader() 24 public void onPrepareShader(GlShader shader, float[] texMatrix, int frameWidth, int frameHeight, in onPrepareShader()
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D | GlShader.java | 18 public class GlShader { class 41 public GlShader(String vertexSource, String fragmentSource) { in GlShader() method in GlShader
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D | YuvConverter.java | 90 public void onNewShader(GlShader shader) { in onNewShader() 96 public void onPrepareShader(GlShader shader, float[] texMatrix, int frameWidth, int frameHeight, in onPrepareShader()
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/external/tensorflow/tensorflow/lite/delegates/gpu/gl/converters/ |
D | phwc4_to_bhwc.cc | 59 GlShader shader; in Create() 61 GlShader::CompileShader(GL_COMPUTE_SHADER, shader_source, &shader)); in Create()
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D | bhwc_to_phwc4.cc | 66 GlShader shader; in Create() 68 GlShader::CompileShader(GL_COMPUTE_SHADER, shader_source, &shader)); in Create()
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/external/tensorflow/tensorflow/lite/delegates/gpu/gl/kernels/ |
D | converter.cc | 59 GlShader shader; in InitializeProgram() 60 RETURN_IF_ERROR(GlShader::CompileShader( in InitializeProgram()
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/external/webrtc/sdk/android/ |
D | BUILD.gn | 222 "api/org/webrtc/GlShader.java",
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