Searched refs:GpuValidationState (Results 1 – 3 of 3) sorted by relevance
72 struct GpuValidationState { struct87 …GpuValidationState(bool aborted = false, bool reserve_binding_slot = false, uint32_t unique_shader… argument
265 gpu_validation_state = std::unique_ptr<GpuValidationState>(new GpuValidationState); in GpuPostCallRecordCreateDevice()
186 struct GpuValidationState;905 std::unique_ptr<GpuValidationState> gpu_validation_state;