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Searched refs:GpuValidationState (Results 1 – 3 of 3) sorted by relevance

/external/vulkan-validation-layers/layers/
Dgpu_validation.h72 struct GpuValidationState { struct
87GpuValidationState(bool aborted = false, bool reserve_binding_slot = false, uint32_t unique_shader… argument
Dgpu_validation.cpp265 gpu_validation_state = std::unique_ptr<GpuValidationState>(new GpuValidationState); in GpuPostCallRecordCreateDevice()
Dcore_validation.h186 struct GpuValidationState;
905 std::unique_ptr<GpuValidationState> gpu_validation_state;