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Searched refs:GrBackendFormatToCompressionType (Results 1 – 18 of 18) sorted by relevance

/external/skia/src/gpu/
DGrBackendUtils.cpp32 SkImage::CompressionType GrBackendFormatToCompressionType(const GrBackendFormat& format) { in GrBackendFormatToCompressionType() function
151 if (GrBackendFormatToCompressionType(format) != SkImage::CompressionType::kNone) { in GrBackendFormatBytesPerPixel()
DGrBackendUtils.h15 SkImage::CompressionType GrBackendFormatToCompressionType(const GrBackendFormat& format);
DGrCaps.cpp402 SkImage::CompressionType compression = GrBackendFormatToCompressionType(format); in areColorTypeAndFormatCompatible()
412 SkImage::CompressionType compression = GrBackendFormatToCompressionType(format); in getReadSwizzle()
426 return GrBackendFormatToCompressionType(format) != SkImage::CompressionType::kNone; in isFormatCompressed()
DGrSurface.cpp35 SkImage::CompressionType compressionType = GrBackendFormatToCompressionType(format); in ComputeSize()
DGrAttachment.cpp27 SkImage::CompressionType compression = GrBackendFormatToCompressionType(format); in onGpuMemorySize()
DGrGpu.cpp250 SkImage::CompressionType compressionType = GrBackendFormatToCompressionType(format); in createCompressedTexture()
822 SkImage::CompressionType compressionType = GrBackendFormatToCompressionType(format); in createCompressedBackendTexture()
853 SkImage::CompressionType compressionType = GrBackendFormatToCompressionType(format); in updateCompressedBackendTexture()
DGrDirectContext.cpp768 SkImage::CompressionType compression = GrBackendFormatToCompressionType(backendFormat); in createCompressedBackendTexture()
855 GrBackendFormatToCompressionType(backendTexture.getBackendFormat()); in updateCompressedBackendTexture()
/external/skia/tests/
DCompressedBackendAllocationTest.cpp42 GrBackendFormatToCompressionType(backendTex.getBackendFormat()); in create_image()
DGrSurfaceTest.cpp90 SkImage::CompressionType compression = GrBackendFormatToCompressionType(format); in DEF_GPUTEST_FOR_ALL_CONTEXTS()
/external/skia/src/image/
DSkImage_Gpu.cpp443 CompressionType type = GrBackendFormatToCompressionType(tex.getBackendFormat()); in MakeFromCompressedTexture()
/external/skia/src/gpu/d3d/
DGrD3DCaps.cpp1016 SkImage::CompressionType compression = GrBackendFormatToCompressionType(srcBackendFormat); in onSupportedReadPixelsColorType()
DGrD3DGpu.cpp353 SkDEBUGCODE(SkImage::CompressionType compression = GrBackendFormatToCompressionType(format)); in onCreateCompressedTexture()
/external/skia/src/gpu/vk/
DGrVkGpu.cpp1119 SkImage::CompressionType compression = GrBackendFormatToCompressionType(format); in onCreateCompressedTexture()
1712 GrBackendFormatToCompressionType(backendTexture.getBackendFormat()); in onUpdateCompressedBackendTexture()
DGrVkCaps.cpp1731 SkImage::CompressionType compression = GrBackendFormatToCompressionType(srcBackendFormat); in onSupportedReadPixelsColorType()
/external/skia/src/gpu/gl/
DGrGLGpu.cpp1403 SkImage::CompressionType compression = GrBackendFormatToCompressionType(format); in onCreateCompressedTexture()
1454 SkImage::CompressionType compression = GrBackendFormatToCompressionType(format); in onCreateCompressedBackendTexture()
1491 SkImage::CompressionType compression = GrBackendFormatToCompressionType(format); in onUpdateCompressedBackendTexture()
DGrGLCaps.cpp4205 SkImage::CompressionType compression = GrBackendFormatToCompressionType(srcBackendFormat); in onSupportedReadPixelsColorType()
/external/skia/src/gpu/mtl/
DGrMtlGpu.mm661 auto compressionType = GrBackendFormatToCompressionType(format);
1054 GrBackendFormatToCompressionType(backendTexture.getBackendFormat());
DGrMtlCaps.mm1059 SkImage::CompressionType compression = GrBackendFormatToCompressionType(srcBackendFormat);