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Searched refs:GrD3DPipelineStateBuilder (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.cpp31 std::unique_ptr<GrD3DPipelineState> GrD3DPipelineStateBuilder::MakePipelineState( in MakePipelineState()
41 GrD3DPipelineStateBuilder builder(gpu, renderTarget, desc, programInfo); in MakePipelineState()
50 GrD3DPipelineStateBuilder::GrD3DPipelineStateBuilder(GrD3DGpu* gpu, in GrD3DPipelineStateBuilder() function in GrD3DPipelineStateBuilder
60 const GrCaps* GrD3DPipelineStateBuilder::caps() const { in caps()
64 SkSL::Compiler* GrD3DPipelineStateBuilder::shaderCompiler() const { in shaderCompiler()
68 void GrD3DPipelineStateBuilder::finalizeFragmentOutputColor(GrShaderVar& outputColor) { in finalizeFragmentOutputColor()
72 void GrD3DPipelineStateBuilder::finalizeFragmentSecondaryColor(GrShaderVar& outputColor) { in finalizeFragmentSecondaryColor()
118 bool GrD3DPipelineStateBuilder::loadHLSLFromCache(SkReadBuffer* reader, gr_cp<ID3DBlob> shaders[]) { in loadHLSLFromCache()
141 gr_cp<ID3DBlob> GrD3DPipelineStateBuilder::compileD3DProgram( in compileD3DProgram()
568 std::unique_ptr<GrD3DPipelineState> GrD3DPipelineStateBuilder::finalize() { in finalize()
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DGrD3DPipelineStateBuilder.h22 class GrD3DPipelineStateBuilder : public GrGLSLProgramBuilder {
48 GrD3DPipelineStateBuilder(GrD3DGpu*, GrD3DRenderTarget*, const GrProgramDesc&,
DGrD3DResourceProvider.cpp260 GrD3DPipelineStateBuilder::MakeComputePipeline(fGpu, rootSig.get(), shader); in findOrCreateMipmapPipeline()
353 GrD3DPipelineStateBuilder::MakePipelineState(fGpu, renderTarget, desc, programInfo); in refPipelineState()
/external/skia/src/gpu/
DGrSPIRVUniformHandler.h74 friend class GrD3DPipelineStateBuilder; variable
/external/skia/src/gpu/glsl/
DGrGLSLShaderBuilder.h286 friend class GrD3DPipelineStateBuilder; variable
/external/skia/gn/
Dgpu.gni753 "$_src/gpu/d3d/GrD3DPipelineStateBuilder.cpp",
754 "$_src/gpu/d3d/GrD3DPipelineStateBuilder.h",