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Searched refs:HANDLE_BTF_KIND (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/third_party/llvm-10.0/llvm/lib/Target/BPF/
DBTF.def13 #if !defined(HANDLE_BTF_KIND)
17 HANDLE_BTF_KIND(0, UNKN)
18 HANDLE_BTF_KIND(1, INT)
19 HANDLE_BTF_KIND(2, PTR)
20 HANDLE_BTF_KIND(3, ARRAY)
21 HANDLE_BTF_KIND(4, STRUCT)
22 HANDLE_BTF_KIND(5, UNION)
23 HANDLE_BTF_KIND(6, ENUM)
24 HANDLE_BTF_KIND(7, FWD)
25 HANDLE_BTF_KIND(8, TYPEDEF)
[all …]
DBTF.h93 #define HANDLE_BTF_KIND(ID, NAME) BTF_KIND_##NAME = ID, macro
DBTFDebug.cpp29 #define HANDLE_BTF_KIND(ID, NAME) "BTF_KIND_" #NAME, macro
/external/llvm-project/llvm/lib/Target/BPF/
DBTF.def13 #if !defined(HANDLE_BTF_KIND)
17 HANDLE_BTF_KIND(0, UNKN)
18 HANDLE_BTF_KIND(1, INT)
19 HANDLE_BTF_KIND(2, PTR)
20 HANDLE_BTF_KIND(3, ARRAY)
21 HANDLE_BTF_KIND(4, STRUCT)
22 HANDLE_BTF_KIND(5, UNION)
23 HANDLE_BTF_KIND(6, ENUM)
24 HANDLE_BTF_KIND(7, FWD)
25 HANDLE_BTF_KIND(8, TYPEDEF)
[all …]
DBTF.h93 #define HANDLE_BTF_KIND(ID, NAME) BTF_KIND_##NAME = ID, macro
DBTFDebug.cpp30 #define HANDLE_BTF_KIND(ID, NAME) "BTF_KIND_" #NAME, macro