Searched refs:HIT_REACT (Results 1 – 11 of 11) sorted by relevance
51 case HIT_REACT: in update()52 mSprite.playAnimation(Animation.HIT_REACT); in update()80 public static final int HIT_REACT = 3; field in GenericAnimationComponent.Animation
38 HIT_REACT, enumConstant129 if (currentAction != ActionType.HIT_REACT && mPreviousAction == ActionType.HIT_REACT) { in update()269 } else if (currentAction == ActionType.HIT_REACT) { in update()270 mSprite.playAnimation(PlayerAnimations.HIT_REACT.ordinal()); in update()
57 HIT_REACT, enumConstant275 } else if (mState != State.HIT_REACT in update()277 && parentObject.getCurrentAction() == ActionType.HIT_REACT) { in update()299 case HIT_REACT: in update()431 mState = State.HIT_REACT; in gotoHitReact()
52 if (parentObject.getCurrentAction() == GameObject.ActionType.HIT_REACT && in update()
171 if (parentObject.getCurrentAction() == ActionType.HIT_REACT in shouldTakeHit()350 if (parentObject.getCurrentAction() != ActionType.HIT_REACT) { in takeHit()
65 if (currentAction == ActionType.HIT_REACT) { in update()
63 HIT_REACT, enumConstant
118 parentObject.getCurrentAction() == ActionType.HIT_REACT) { in update()149 (!mReactToHits && parentObject.getCurrentAction() == ActionType.HIT_REACT)) { in update()
73 || parentObject.getCurrentAction() == ActionType.HIT_REACT) { in update()
237 parent.setCurrentAction(ActionType.HIT_REACT); in receivedHit()
789 … SpriteAnimation hitReactAnim = new SpriteAnimation(PlayerAnimations.HIT_REACT.ordinal(), 1);