/external/replicaisland/src/com/replica/replicaisland/ |
D | HitReactionComponent.java | 19 import com.replica.replicaisland.CollisionParameters.HitType; 84 mLauncherHitType = HitType.LAUNCH; in reset() 89 mGameEventHitType = CollisionParameters.HitType.INVALID; in reset() 94 mSpawnOnDealHitHitType = CollisionParameters.HitType.INVALID; in reset() 95 mDealHitSoundHitType = CollisionParameters.HitType.INVALID; in reset() 104 if (mPauseOnAttack && hitType == CollisionParameters.HitType.HIT) { in hitVictim() 119 mDealHitSoundHitType == CollisionParameters.HitType.INVALID)) { in hitVictim() 154 mGameEventHitType != CollisionParameters.HitType.INVALID ) { in receivedHit() 162 hitType = CollisionParameters.HitType.INVALID; in receivedHit() 168 case CollisionParameters.HitType.INVALID: in receivedHit() [all …]
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D | GameObjectCollisionSystem.java | 21 import com.replica.replicaisland.CollisionParameters.HitType; 145 if (hit != HitType.INVALID) { in update() 165 if (hit2 != HitType.INVALID) { in update() 205 int intersectionType = HitType.INVALID; in testAttackAgainstVulnerability() 208 for (int x = 0; x < attackCount && intersectionType == HitType.INVALID; x++) { in testAttackAgainstVulnerability() 211 if (hitType != HitType.INVALID) { in testAttackAgainstVulnerability() 216 if (vulnerableType == HitType.INVALID || vulnerableType == hitType) { in testAttackAgainstVulnerability()
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D | CollisionVolume.java | 19 import com.replica.replicaisland.CollisionParameters.HitType; 38 mHitType = HitType.INVALID; in CollisionVolume()
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D | SelectDialogComponent.java | 19 import com.replica.replicaisland.CollisionParameters.HitType; 68 mHitReact.setSpawnGameEventOnHit(HitType.COLLECT, event, index); in update()
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D | NPCComponent.java | 19 import com.replica.replicaisland.CollisionParameters.HitType; 249 if (parentObject.lastReceivedHitType != HitType.COLLECT) { in executeCommand() 251 HitType.COLLECT, mDialogEvent, mDialogIndex); in executeCommand() 260 mHitReactComponent.setSpawnGameEventOnHit(HitType.INVALID, 0, 0); in executeCommand() 261 parentObject.lastReceivedHitType = HitType.INVALID; in executeCommand()
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D | CollisionParameters.java | 26 public final class HitType { class in CollisionParameters
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D | GameObject.java | 19 import com.replica.replicaisland.CollisionParameters.HitType; 116 lastReceivedHitType = HitType.INVALID; in reset()
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D | GameObjectFactory.java | 22 import com.replica.replicaisland.CollisionParameters.HitType; 722 collectionVolume.setHitType(HitType.COLLECT); 725 pressCollisionVolume.setHitType(HitType.DEPRESS); 771 stompAttackVolume.add(new AABoxCollisionVolume(16, -5.0f, 32, 37, HitType.HIT)); 903 hitReact.setSpawnOnDealHit(HitType.HIT, GameObjectType.CRUSH_FLASH, false, true); 906 hitReact.setTakeHitSound(HitType.HIT, sound.load(R.raw.deep_clang)); 1061 glowAttackVolume.add(new SphereCollisionVolume(40, 40, 40, HitType.HIT)); 1189 basicAttackVolume.add(new SphereCollisionVolume(16, 32, 32, HitType.HIT)); 1190 basicAttackVolume.add(new AABoxCollisionVolume(16, 0, 32, 16, HitType.DEPRESS)); 1359 basicVulnerabilityVolume.add(new AABoxCollisionVolume(12, 5, 42, 27, HitType.HIT)); [all …]
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D | ButtonAnimationComponent.java | 53 parentObject.lastReceivedHitType == CollisionParameters.HitType.DEPRESS) { in update()
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D | HitPlayerComponent.java | 42 mHitType = CollisionParameters.HitType.INVALID; in reset()
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D | AnimationComponent.java | 20 import com.replica.replicaisland.CollisionParameters.HitType; 287 boolean explodingDeath = parentObject.lastReceivedHitType == HitType.DEATH; in update()
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D | PlayerComponent.java | 19 import com.replica.replicaisland.CollisionParameters.HitType; 276 && parentObject.lastReceivedHitType != HitType.INVALID in update() 426 if (parentObject.lastReceivedHitType == CollisionParameters.HitType.LAUNCH) { in gotoHitReact()
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/external/libcxx/benchmarks/ |
D | ordered_set.bench.cpp | 24 enum class HitType { Hit, Miss }; enum 26 struct AllHitTypes : EnumValuesAsTuple<AllHitTypes, HitType, 2> { 50 TestSets makeTestingSets(size_t TableSize, size_t NumTables, HitType Hit, in makeTestingSets() 57 R.Keys.push_back(Hit == HitType::Hit ? 2 * I : 2 * I + 1); in makeTestingSets() 152 auto Data = makeTestingSets(TableSize, NumTables, HitType::Hit, Access()); in run() 173 auto Data = makeTestingSets(TableSize, NumTables, HitType::Miss, Access()); in run() 193 auto Data = makeTestingSets(TableSize, NumTables, HitType::Miss, in run() 212 auto Data = makeTestingSets(TableSize, NumTables, HitType::Miss, in run()
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/external/llvm-project/libcxx/benchmarks/ |
D | ordered_set.bench.cpp | 23 enum class HitType { Hit, Miss }; enum 25 struct AllHitTypes : EnumValuesAsTuple<AllHitTypes, HitType, 2> { 49 TestSets makeTestingSets(size_t TableSize, size_t NumTables, HitType Hit, in makeTestingSets() 56 R.Keys.push_back(Hit == HitType::Hit ? 2 * I : 2 * I + 1); in makeTestingSets() 151 auto Data = makeTestingSets(TableSize, NumTables, HitType::Hit, Access()); in run() 172 auto Data = makeTestingSets(TableSize, NumTables, HitType::Miss, Access()); in run() 192 auto Data = makeTestingSets(TableSize, NumTables, HitType::Miss, in run() 211 auto Data = makeTestingSets(TableSize, NumTables, HitType::Miss, in run()
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