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Searched refs:HitType (Results 1 – 14 of 14) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DHitReactionComponent.java19 import com.replica.replicaisland.CollisionParameters.HitType;
84 mLauncherHitType = HitType.LAUNCH; in reset()
89 mGameEventHitType = CollisionParameters.HitType.INVALID; in reset()
94 mSpawnOnDealHitHitType = CollisionParameters.HitType.INVALID; in reset()
95 mDealHitSoundHitType = CollisionParameters.HitType.INVALID; in reset()
104 if (mPauseOnAttack && hitType == CollisionParameters.HitType.HIT) { in hitVictim()
119 mDealHitSoundHitType == CollisionParameters.HitType.INVALID)) { in hitVictim()
154 mGameEventHitType != CollisionParameters.HitType.INVALID ) { in receivedHit()
162 hitType = CollisionParameters.HitType.INVALID; in receivedHit()
168 case CollisionParameters.HitType.INVALID: in receivedHit()
[all …]
DGameObjectCollisionSystem.java21 import com.replica.replicaisland.CollisionParameters.HitType;
145 if (hit != HitType.INVALID) { in update()
165 if (hit2 != HitType.INVALID) { in update()
205 int intersectionType = HitType.INVALID; in testAttackAgainstVulnerability()
208 for (int x = 0; x < attackCount && intersectionType == HitType.INVALID; x++) { in testAttackAgainstVulnerability()
211 if (hitType != HitType.INVALID) { in testAttackAgainstVulnerability()
216 if (vulnerableType == HitType.INVALID || vulnerableType == hitType) { in testAttackAgainstVulnerability()
DCollisionVolume.java19 import com.replica.replicaisland.CollisionParameters.HitType;
38 mHitType = HitType.INVALID; in CollisionVolume()
DSelectDialogComponent.java19 import com.replica.replicaisland.CollisionParameters.HitType;
68 mHitReact.setSpawnGameEventOnHit(HitType.COLLECT, event, index); in update()
DNPCComponent.java19 import com.replica.replicaisland.CollisionParameters.HitType;
249 if (parentObject.lastReceivedHitType != HitType.COLLECT) { in executeCommand()
251 HitType.COLLECT, mDialogEvent, mDialogIndex); in executeCommand()
260 mHitReactComponent.setSpawnGameEventOnHit(HitType.INVALID, 0, 0); in executeCommand()
261 parentObject.lastReceivedHitType = HitType.INVALID; in executeCommand()
DCollisionParameters.java26 public final class HitType { class in CollisionParameters
DGameObject.java19 import com.replica.replicaisland.CollisionParameters.HitType;
116 lastReceivedHitType = HitType.INVALID; in reset()
DGameObjectFactory.java22 import com.replica.replicaisland.CollisionParameters.HitType;
722 collectionVolume.setHitType(HitType.COLLECT);
725 pressCollisionVolume.setHitType(HitType.DEPRESS);
771 stompAttackVolume.add(new AABoxCollisionVolume(16, -5.0f, 32, 37, HitType.HIT));
903 hitReact.setSpawnOnDealHit(HitType.HIT, GameObjectType.CRUSH_FLASH, false, true);
906 hitReact.setTakeHitSound(HitType.HIT, sound.load(R.raw.deep_clang));
1061 glowAttackVolume.add(new SphereCollisionVolume(40, 40, 40, HitType.HIT));
1189 basicAttackVolume.add(new SphereCollisionVolume(16, 32, 32, HitType.HIT));
1190 basicAttackVolume.add(new AABoxCollisionVolume(16, 0, 32, 16, HitType.DEPRESS));
1359 basicVulnerabilityVolume.add(new AABoxCollisionVolume(12, 5, 42, 27, HitType.HIT));
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DButtonAnimationComponent.java53 parentObject.lastReceivedHitType == CollisionParameters.HitType.DEPRESS) { in update()
DHitPlayerComponent.java42 mHitType = CollisionParameters.HitType.INVALID; in reset()
DAnimationComponent.java20 import com.replica.replicaisland.CollisionParameters.HitType;
287 boolean explodingDeath = parentObject.lastReceivedHitType == HitType.DEATH; in update()
DPlayerComponent.java19 import com.replica.replicaisland.CollisionParameters.HitType;
276 && parentObject.lastReceivedHitType != HitType.INVALID in update()
426 if (parentObject.lastReceivedHitType == CollisionParameters.HitType.LAUNCH) { in gotoHitReact()
/external/libcxx/benchmarks/
Dordered_set.bench.cpp24 enum class HitType { Hit, Miss }; enum
26 struct AllHitTypes : EnumValuesAsTuple<AllHitTypes, HitType, 2> {
50 TestSets makeTestingSets(size_t TableSize, size_t NumTables, HitType Hit, in makeTestingSets()
57 R.Keys.push_back(Hit == HitType::Hit ? 2 * I : 2 * I + 1); in makeTestingSets()
152 auto Data = makeTestingSets(TableSize, NumTables, HitType::Hit, Access()); in run()
173 auto Data = makeTestingSets(TableSize, NumTables, HitType::Miss, Access()); in run()
193 auto Data = makeTestingSets(TableSize, NumTables, HitType::Miss, in run()
212 auto Data = makeTestingSets(TableSize, NumTables, HitType::Miss, in run()
/external/llvm-project/libcxx/benchmarks/
Dordered_set.bench.cpp23 enum class HitType { Hit, Miss }; enum
25 struct AllHitTypes : EnumValuesAsTuple<AllHitTypes, HitType, 2> {
49 TestSets makeTestingSets(size_t TableSize, size_t NumTables, HitType Hit, in makeTestingSets()
56 R.Keys.push_back(Hit == HitType::Hit ? 2 * I : 2 * I + 1); in makeTestingSets()
151 auto Data = makeTestingSets(TableSize, NumTables, HitType::Hit, Access()); in run()
172 auto Data = makeTestingSets(TableSize, NumTables, HitType::Miss, Access()); in run()
192 auto Data = makeTestingSets(TableSize, NumTables, HitType::Miss, in run()
211 auto Data = makeTestingSets(TableSize, NumTables, HitType::Miss, in run()